BOZ said:ok, i've split the thread again. i got tired of having to search through the thread to find the "finished" versions, so i moved them all here. also, from now on, i will have a "working version" of the current monster we are working on, so that you can all see as it evolves. that thread is stickied, so you won't have a hard time finding it. it's a closed thread also, to confine all the chatter and discussion to this thread. i'm going to be editing out a lot of the old discussion which has been resolved in the final matter, to reduce the size of this thread.
Ability Focus (special charm) (B), Alertness, Dodge, Improved Initiative, Iron Will
Krishnath said:Leo, the regular beholder has a LA of +11, the Elder Orb should have at least the same.
Leopold said:11 huh? Why do you think that? I disagree with WOTC's LA's on 1/2 their creatures as they break the SS acid test mightlily.
I am interested in your opinions on this.
Krishnath said:1. Continous anti-magic field cone.
2. Natural Flight that cannot be dispelled or supressed (yep, it's extraordinary).
3. not one, not two, not even five, but ten very good spell-like abilities, useable each round, at will, at the same time, four of which can have the same target at once, which ignore most saves as they are touch attacks.
Eye Rays (Su): An Elder Orb's eye rays function in exactly the same manner as those of standard beholders (see Monster Manual, p 25-26). The only difference between a standard beholder's and an Elder Orb's eye rays is that the Orb will have permanently lost the powers of at least 1d4 eyes, and its remaining eyes do not regenerate.
4. high stats.
5. good natural armor.
Is that enough? It's a friggin disintegrate cannon! whatever it meets, it has an answer to.
Leopold said:NOTE FOR BOZ:So there comes a good point that BOZ hasn't addressed. What is the typical spell and casting level of an Elder Beholder? Wizard 17? typical loadout for one of these? I know we've got critters that say "Cast spells like an 18th level Sorcerer" so what do we go off here? I see 13th level for the anti-magic cone, can we use that?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.