The solution seems straightforward enough.
So are you recommending to do the +1/2 to damage? You mentioned it in your explanation but not in the ruleset itself.
True, but one could argue that this is the case with 4e as is. And as soon as you include powers with multiple damage dice, it diminshes (even if it is ever so slightly).Just watch out for the problem 3e had with this- huge bonuses eventually make your roll irrelevant.
Just watch out for the problem 3e had with this- huge bonuses eventually make your roll irrelevant.