If it's listed in the core D&D rulebooks, I've overlooked it, but how do you equate skill ranks to mastery of a field in your d20 games? Specifically, for fantasy - what skill ranks differentiate an apprentice, a journeyman, and a master craftsman? What # of skill ranks should a master weaponsmith have?
Note: I'm only interested in skill ranks as a measure of training/competency. No spellcasting/magic influence. If a trade guild is responsible for determining when someone is proficient enough to progress to the next classification, where are the break points? I've tried working backwards from DC, but it hasn't clicked in my head yet.
Thanks,
Azgulor
Note: I'm only interested in skill ranks as a measure of training/competency. No spellcasting/magic influence. If a trade guild is responsible for determining when someone is proficient enough to progress to the next classification, where are the break points? I've tried working backwards from DC, but it hasn't clicked in my head yet.
Thanks,
Azgulor