We looked at exploration in Level Up: Advanced 5th Edition in a previous article about how we’re expanding the exploration pillar of the game. In that article we talked about Supplies, Safe Havens, and we introduced the concept of Exploration Challenges. This article talks about three of the tools that GMs have available to create a rich and vibrant environment:
- Exploration Challenges
- Boons & Discoveries
- Monster Signs
 
					
				Exploration Challenges, Boons, & Monster Signs — Level Up: Advanced 5th Edition (A5E)
This article talks about three of the tools that GMs have available to create a rich and vibrant environment.
				 
				 
					 
 
		 
 
		 
 
		 .  One thing I notice though is "For example, the party might find a cave which they can use as a safe haven (a location where a long rest allows the recovery of fatigue and strife)"  what is strife?
.  One thing I notice though is "For example, the party might find a cave which they can use as a safe haven (a location where a long rest allows the recovery of fatigue and strife)"  what is strife? 
 
		 
 
		 
 
		 ) where that happens but it drastically changes play. Not just "oh these abilities take longer to get back", but changing the approach a party takes to everything. Looting stuff. Every single combat. Food. It's a fun optional rule but it's a very, very big change to the game's fundamental mechanics and not something to be done lightly (it requires tweaking a bunch of other dials to work right, it's not just the one switch presented).
) where that happens but it drastically changes play. Not just "oh these abilities take longer to get back", but changing the approach a party takes to everything. Looting stuff. Every single combat. Food. It's a fun optional rule but it's a very, very big change to the game's fundamental mechanics and not something to be done lightly (it requires tweaking a bunch of other dials to work right, it's not just the one switch presented). 
 
		 
 
		 
 
		