S
Sunseeker
Guest
In theory, yes, but I've had games were player A goes first, B goes second, and when they get to D, everything is done, so D simply helps or refrains from hindering.But if each pulls her weight when opportuinity allows, it should in theory cancel out. If it doesn't, them's the breaks - not everyone is equal.
Theory is theory, practice is something else.
Ah yeah, generally we don't run missing people's characters. It's more of a personal boundaries thing.Allow me to clarify: a player missing a session does not in any way mean said player's character(s) don't participate! They do, run by those players who do show up with reference to instructions from the missing player if provided. (this is made clear to all at campaign start, if you miss a game your characters are at the mercy of the other players)
Well, in that regard I agree. If somebody clearly did NOTHING, then yes, I'd take that into account, but I'd also discuss that with the player.And ExP is given for character participation. If 6 characters helped defeat the dragon while the 7th ran and hid behind a rock, only the 6 get any ExP for that battle. In other words, those who take the risks get the rewards.
You might be worrying too much about fine-tuning the numbers. Parties in all editions can handle battles a level or two higher than they are, and as DM if you see they're struggling you can always dial it back a little.
Lanefan
True, but I do enjoy fine-tuning.