Lackofname
Explorer
The system I'm using (4e) assumes a level happens every 8-10 encounters. "In practice that ends up being 6-8 encounters, 1 major quest, 1 minor quest".
Now IME, a session generally only lasts 2 encounters (and by encounters really I mean Fights, because RP ranges wildly). If all the players are system veterans, I imagine could go 3. But with a benchmark of 2 per session, that's 3-4 sessions per level.
That said I still want to give a feeling of reward rather than "you show up and you roll your dice and you get the level handed to you in x time".
So I'm thinking maybe reducing Xp down to 1 point and 1/2 points, and then building that so the math comes out to 3-4 sessions.
Easy Encounter = 0
Normal Encounter = 1
Hard Encounter = 2
Session = 1
Major objective = 1
Minor objective = 1/2
(Important note here. I forsee more of these than normally ascribed, the equivalent of "you are tasked with cleaning out the rats from the basement, killing the rats is the encounter but the objective was to clear the rats" kinda deal, and so it's usually a 1-3 encounter task)
So in 3 sessions would be...
-6 Normal Encounters
-3 Session points
-1 Major objectives
-- x minor objectives
-- y for harder encounters
Equals 10 points + x + y
4 Sessions would be
-8 Normal encounters
-4 Session points
-1 Major objective
--x minor objectiv
--y harder encounters
Equals 13 points + x + y
The buggaboo is now figuring out what the target number for a level is, and determining for x and y. x and y are important as a budget.
Edit: I also realize I could just do this, but instead of actually tracking it, just level them up after 3-4 sessions period. The point is the players are seeing Xp coming in.
Now IME, a session generally only lasts 2 encounters (and by encounters really I mean Fights, because RP ranges wildly). If all the players are system veterans, I imagine could go 3. But with a benchmark of 2 per session, that's 3-4 sessions per level.
That said I still want to give a feeling of reward rather than "you show up and you roll your dice and you get the level handed to you in x time".
So I'm thinking maybe reducing Xp down to 1 point and 1/2 points, and then building that so the math comes out to 3-4 sessions.
Easy Encounter = 0
Normal Encounter = 1
Hard Encounter = 2
Session = 1
Major objective = 1
Minor objective = 1/2
(Important note here. I forsee more of these than normally ascribed, the equivalent of "you are tasked with cleaning out the rats from the basement, killing the rats is the encounter but the objective was to clear the rats" kinda deal, and so it's usually a 1-3 encounter task)
So in 3 sessions would be...
-6 Normal Encounters
-3 Session points
-1 Major objectives
-- x minor objectives
-- y for harder encounters
Equals 10 points + x + y
4 Sessions would be
-8 Normal encounters
-4 Session points
-1 Major objective
--x minor objectiv
--y harder encounters
Equals 13 points + x + y
The buggaboo is now figuring out what the target number for a level is, and determining for x and y. x and y are important as a budget.
Edit: I also realize I could just do this, but instead of actually tracking it, just level them up after 3-4 sessions period. The point is the players are seeing Xp coming in.
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