Time for a bit of modest necromancy, after having been sent to this thread by another one.
In Tower of the Elephant, Conan defeats a lion with a single blow from his sword. He also jumps very high, and is extremely stealthy.
The single-blow kill is hard to emulate in D&D, but these all suggest STR and DEX towards the upper end of the range.
He also befriends Yogay, and at least makes an impression on Taurus. This doesn't suggest a low CHA. And the sharpness of his senses belies a low WIS.
If I had to nominate a dump-stat for Tower of the Elephant Conan it would be INT.
The DEX, CHA and WIS of this "Conan" all seem to low to me - he won't notice silent lions trying to surprise him; won't be able to make friends with Yogah (or, more generally, have every woman he meets swoon into his arms); and probably isn't one of the stealthiest people around either.
I think Conan is very hard to build within the constraints for PCs because he is superb in respect of STR, DEX and CON. Given that a 5e CR 2bandit captain has STR 15, DEX 16 and CON 14, we can say that Conan has to be at least 16 to 18 in each of these physical stats. But he is also no slouch in WIS (amazing sense) and CHA (he can Intimidate, impress, woo, lead soldiers, and in general makes a tremendous impression on whomever he meets).
The Bandit Captain may have lightning-fast reflexes, but he doesn't get to roll two d20 for init and take the best one...

As far as 5e stats go, I definitely think you can create a Conanesque PC with standard point buy if you want. The d20 modifiers don't matter that much compared to class abilities and feats. A 5e 3rd level Barbarian can certainly kill a lion, though in the stories Conan kills lots of foes 'with one blow' that would be a couple round fights in D&D - Howard wasn't much for extended fight scenes.


If I wanted to play a Conanesque PC I'd probably be spreading stat points around to emphasise broad competence over specialistion - 14s and 12s rather than 16s and 8s, though I'd keep a 16 STR as you roll your prime attack stat so frequently. At 1st level he'd be 'baby Conan', but 5e lets me grow into the role with stat bumps.
Attributes in 5e have marginally more simulationist value than in 4e, but it's still pretty weak in
any 'd20 system' iteration of D&D; the effective difference between a 12 and a 16 on stat checks
is +2 on a d20, the variance in the roll tends to dominate the attribute bonus.
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