pming
Legend
Hiya!
[MENTION=6681963]DeanP[/MENTION] almost hit the nail on the head there... I was going to say that not all "novel/story" characters and worlds will 'work' with D&D. Some are just too different...where maybe something like "time stop", "mass dominaion" and "gate" are spells any decently accomplished wizard can do, but "teleport", "fly" and "water walking" are legendary spells that only the great and ancient sorcer-kings of old could cast. It's all about world.
That said...I also think that people are guessing levels incorrectly. I wouldn't compair against giants, dragons, demons and the like. That is not a safe bet; like I said above, we have no idea, really, how "tough" a giant is in that particular world setting. In some Conan stories, giants are just "big folk", so to speak. They wouldn't even be "real" 5e giants...so trying to guess Conans level based on how many giants he has killed is pointless. What you need to do, IMHO, to try and figure out what level a converted character would be is to contrast them and what they can do and how people see/react to them and hearing their name. Compair that to your everyday commoner, guardsman, street thug, and innkeeper. That's where you would get a good feeling for "class and level", IMHO.
For example, there is nothing wrong with stating up Conan as "Str 18, Con 17, Dex 14, Int 9, Wis 11, Cha 8; Fighter 6th; AC 12; HP 70"...if your common guardsman is "No above average stat; 0-level guard; AC 12; HP 5". Conan will wipe the floor with these guards. An innkeeper? Hell, Conan could grab said innkeep by the throat, pick him up off the ground and strangle the life out of him in 6 seconds flat ("Innkeep; AC 9; HP 2"). This same Conan could kill giants..."Frost Giants; Resistance to cold; Vulernable to heat; Str 20; AC 10; HP 25".
So, as you can see, its folly, IMHO, to try and "stat up story characters" using the core, as-is 5e rules most of the time. They just will not fit well most of the time. The campaign world that that particular story takes place in is where you "power level" needs to sit...and using the most common creature as the baseline for how 'tough' something is (re: human commoners), is where you need to start.
^_^
Paul L. Ming
[MENTION=6681963]DeanP[/MENTION] almost hit the nail on the head there... I was going to say that not all "novel/story" characters and worlds will 'work' with D&D. Some are just too different...where maybe something like "time stop", "mass dominaion" and "gate" are spells any decently accomplished wizard can do, but "teleport", "fly" and "water walking" are legendary spells that only the great and ancient sorcer-kings of old could cast. It's all about world.
That said...I also think that people are guessing levels incorrectly. I wouldn't compair against giants, dragons, demons and the like. That is not a safe bet; like I said above, we have no idea, really, how "tough" a giant is in that particular world setting. In some Conan stories, giants are just "big folk", so to speak. They wouldn't even be "real" 5e giants...so trying to guess Conans level based on how many giants he has killed is pointless. What you need to do, IMHO, to try and figure out what level a converted character would be is to contrast them and what they can do and how people see/react to them and hearing their name. Compair that to your everyday commoner, guardsman, street thug, and innkeeper. That's where you would get a good feeling for "class and level", IMHO.
For example, there is nothing wrong with stating up Conan as "Str 18, Con 17, Dex 14, Int 9, Wis 11, Cha 8; Fighter 6th; AC 12; HP 70"...if your common guardsman is "No above average stat; 0-level guard; AC 12; HP 5". Conan will wipe the floor with these guards. An innkeeper? Hell, Conan could grab said innkeep by the throat, pick him up off the ground and strangle the life out of him in 6 seconds flat ("Innkeep; AC 9; HP 2"). This same Conan could kill giants..."Frost Giants; Resistance to cold; Vulernable to heat; Str 20; AC 10; HP 25".
So, as you can see, its folly, IMHO, to try and "stat up story characters" using the core, as-is 5e rules most of the time. They just will not fit well most of the time. The campaign world that that particular story takes place in is where you "power level" needs to sit...and using the most common creature as the baseline for how 'tough' something is (re: human commoners), is where you need to start.
^_^
Paul L. Ming