Heretic of The Seventh Circle
Okay. Your wording implied adding several dice.I know. My point was made with that assumption. d20+d8 provides a bell curve rather than a flat distribution.
Not really. Sure, the maximum goes up, but the most common outcomes stay within existing numbers. Expertise basically does the same thing, with less granularity.But the mechanic of an increasing die is at odds with a goal of preserving bounded accuracy.
That’s in the ballpark of what I’m thinking, yeah.What are you thinking for rate of progression? If you assume eventual d12's, that's five steps. I'd guess (ballpark) that a non-expert class should be able to max out at least one skill but probably not two - so if you (playing a fighter or sorcerer) start at d4 in four skills, you should get 4-7 bumps, yes? 4 bumps would be the same as "when your proficiency bonus goes up," but if you only get one skill per bump it might not end up where you want.
Yep.Obviously rogues get a lot more, with bards and rangers in second place. Some subclasses might get extras (cleric domains get free bums to relevant skills) and some classes might favor certain skills (ie barbarians get free bumps to athletics)
Eh IME that is a white room problem. In play, again IME, people don’t think that hard about where they’re putting thier skill ranks.On the other hand, one of the downsides of 3e's skill sysytem is it ends up feeling like a false choice - theoretically you could choose to spread your skills out but in practice it was almost always better to just max however many skills.