LG vs. CE: Lawful Good is Victorious!

OOC: You're office manager on top of everything else? :)

Pat either removes the confusion or it had already expired (32 CL check).

Wimpy get obliterated for 95.

Next for CE in round 202 is a yuan-ti anathema. (FF)

Yuan-ti Anathema:[sblock]You are an expert armorsmith and scholar of your local region. You do not have any items beyond your blasphemous falchion.[/sblock]
 
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OOC: I am 4th on the security alarm company contact list. The top two rarely answer the rassafrassin' phone and the other (the president) is in North Carolina. We're a small international company, so I not only am responsible for the software (there are two other programmers, but I am the senior one--my title is actually Director of Software Engineering though since we dropped from 150 employees to 13 that has little meaning), but also for most engineering development of our products, and all the IS work (servers, etc., because you know, anyone with software skillz is automatically qualified to replace a full-time IS guy, yeah right).

OOC2: Don't forget Repel Evil. In fact, you might just want to roll that first before CE futilely attempts an action.
 

OP says, "When in the world is St. Patrick gonna finish?"

I have thought from the beginning that St. Patrick would finish after OP's confusion ran out anyway. At least St. Patrick is ready in case someone turns to stone. :)
 

If only, but you can't hold the charge on break enchantment. My fear wasn't that the confusion would wear off, but that OP would move out of range of the spell. Break enchantment is anything but a combat spell. That, of course, explains why LM is not entering combat. It's not just a decent tactic (to avoid the main combatant getting killed), but most of her spells are useless, non-combat spells (they gave her every symbol spell in the game).
 

Now I get something new.

A huge snake with arms and six snakes instead of a head appears at 85N80E, brandishing a falchion. If it decides to stick around, it concentrates defensively on blasphemy, hitting both OP and St. Patrick in the area.
 

OOC: Won't it be more fun to see CE plot a move when they teleport in, then inform them that they want to leave instead? :)

As the snake teleports in, he gets blasted by breaths from OP and OS.

He doesn't dodge either breath (natural 1 & 13 Ref saves). He takes 216 total and survives the massive damage (natural 20 & 26 Fort saves). He is not afraid of OP, but is afraid of OS. (37 & 33 Will saves)

Dragons:[sblock]Max can breathe again in round 206. OP can breathe again in round 204. OS can breathe again in round 205.[/sblock]

The snake decides to stick around, even with 81 hp left (35-2 Will save).

He concentrates (38 Concentration) and says a bad word.

The bees disappear. OP is not affected.

Pat is paralyzed (35 CL check). He is also dazed and loses 8 Str, bringing him down to 17.

Snake:[sblock]You cannot move to the NW due to a repulsion effect.[/sblock]
 

You reported neither CL check (for OP) nor saving throws, so I do not know if you forgot that OP and Pat might have been sent back to their home plane because Snake is on his home plane.

Please remember the -4 penalty to the Will save, although it probably does not make a difference with OP.
 
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OP has too many HD for blasphemy to affect him. Also, in the arena no one is on their home plane, or everyone is. There's no planar advantage. Edit: I take it back. I thought we had that rule, but I see it's on the prime material. So, there is a disadvantage.
 
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Round 202 Continues
LM does something.

St. Stephen looks upset, for those who can see invisible. He casts a spell on himself.

Round 203
Maximus flaps around taking a flyby tail slap of opportunity with +15 on power attack, ending up at 100n100e40z heading northeast.

Omega Supreme flaps around and lands at 55n50e20z, heading east. He tail slaps the snake with +15 on power attack.

If the creature is still alive, Optimus Prime kills it. He puts +10 on power attack and +5 on combat expertise and takes a full attack (tail slap first). If the thing does after one strike, he will take a move action to fly to 75n0e40z heading north.

[sblock] LM puts up another wall of force where the first one was (105n, from 40e to 80e).

Stephen casts guidance on himself, CL17, 10R, expires 212. He will use this on any effect that will banish him outright or on any effect that he cannot discern what will happen.[/sblock]
 

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