LG vs. CE: Lawful Good is Victorious!


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Round 100

KCloud1 will stay put at 0N95E until it disappears. KCloud2 moves to 35N25E. K heals 23 HP up to 240 HP.

Dana's cloud moves to 25N0E.
 

Molly does something. [sblock] Move to 80n85e. Molly's thinking that Kepé will come closer, hopefully within 10ft of the thorns. Molly will therefore ready to concentrate and put up a field of black tentacles on the thorns such that they would entangle Kepé or at least slow him down. The tentacles could go on the side or top of the thorns. [/sblock]
 

Round 101

KCloud2 moves to 55N20E. Go ahead, Kepé.

Kepé[sblock]You detect your opponent at 80N85E, with the rest of her behind the thorns.[/sblock]
 



That was a typo. KCloud2 moved to 25N20E.

Molly breathes deeply, then realizes how repulsive Kepé is (19 Will save).

Dana's cloud exits the arena, never to return.

Molly flees the arena.

Next in round 101 for Chaotic Evil is a great fihyr (Monster Manual II).

Kepé[sblock]You can use breath weapon in round 103. You know nothing about your opponent.[/sblock]
 
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(text from the previous fihyr fight)

When the fihr, fehir, fyhir, ..., Frank, enters the arena most of the crowd gasps in horror. "Ugh!" Even some of the demons says, "Man, that thing is U-H-G-L-I, ugly!" Frank is a man-sized, grayish pulsating blob of flesh balanced precariously on two large tentacles. It has a number of chomping mouths with yellowed teeth covered the blob, an array of assorted eyeballs, and numerous tentacles dangling from the underside of the blob. The eyes and mouths are placed seemingly at random on the outside of the creature and saliva pours freely out of several of the mouths.

Despite its awkward appearance, Frank moves quickly into the arena across the ground and then lifts up into the air, stopping at 20n90e10z. He concentrates on a fear emotion at Kepé.

Relevant Stats: [sblock] spd 30, fly 50
4 bites
emotion control (Sp) as emotion spell WHICH NO LONGER exist: despair, fear, and hate only
frightful presence
darkvision 60ft, SR 18, invisibility
Hide, Move Silently
Dodge, Mobility

There seems to be a typo in my book because I'm missing the rest of the stats that make this stupid thing CR 15. [/sblock]
 

Infiniti[sblock]
Infiniti2000 said:
There seems to be a typo in my book because I'm missing the rest of the stats that make this stupid thing CR 15.
:lol:

I think you missed the +5 dancing, vorpal axe and the 17 levels of sorcerer.[/sblock]

Kepé is undaunted (33 CL check; 27 Will save).

Round 102

KCloud2 moves to 20N10E, making pretty patterns with the light mist that is in that area.
 

Mod:[sblock]Trying to get a handle on remaining spells for Kepé. If you guys have a better track let me know - this is an estimate. 6/7/4/7/6/2 - after this round, casting Shield. [/sblock]Kepé takes the opportunity to gain some altitude, ending at 90n90e50z facing se, then mumbling quietly to herself.
 

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