LG vs. CE: Lawful Good is Victorious!

Gansk said:
As far as I can tell, the actions that result from either a frightened or panicked condition are very similar - the victim trys to put as much distance between himself and the source of the fear as possible. Holing up in the ethereal plane and being stationary does not satisfy either condition IMO.
And yet you can fight while frightened, but not while panicked. The rules in the BoAA only mention panicked, btw. Maybe someone frightened would go to the extents of the arena and then fight, but perhaps not flee entirely? So, she could go ethereal and even to one of the corners, but she need not be required to lose. Maybe she wouldn't stay in the victory zone, however, so a draw or even loss could still occur.
 

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A musteval guardian pipes up... "We're on the same side, but I think you're grasping at straws here, m'lady. Squeak. Squeak."

[sblock=to save space for fellow lurkers]
Infiniti2000 said:
And yet you can fight while frightened, but not while panicked. The rules in the BoAA only mention panicked, btw. Maybe someone frightened would go to the extents of the arena and then fight, but perhaps not flee entirely? So, she could go ethereal and even to one of the corners, but she need not be required to lose. Maybe she wouldn't stay in the victory zone, however, so a draw or even loss could still occur.
You can fight while frightened, but only if you have to...
The rules of the BoAA mention that someone who is panicked could accidentally tap out on the wrong side of the arena. That's consistent with the difference the SRD makes between panicked & frightened - if you're panicked, you try to flee randomly, but if you're frightened, you flee sensibly:
srd said:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
srd said:
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
In either case, our lovely unicorn has the means to save her celestial hindquarters by either tapping out or through a spell. Fleeing to ethereal would not make sense because there is the potential for the current CE nasty beastie to have something that could affect her that she's unaware of. Her safest bet is to tap out. :([/sblock]

GO LUPARO! :)
 

I did not forget to roll saves vs. repel evil this time, trust me. I wanted the dragon to fail so I wouldn't have to roll his spells. ;) But we are now at the point where it takes a natural 1 to fail the save (at least in this case).

Frightful Presence can victimize anyone who observes an attack by dragon, regardless of the plane. LM was immune to several dragons because her vision into the Prime Material is limited to 60 feet, so she didn't see a lot of the action that occurred.

I pretty much have to go with Mippadon on this one. The best compromise I can make for omitting the frightened condition in the rules is to change panicked to frightened with regards to victims accidentally trying to tap out on the wrong side of the arena, then allow the panicked condition to be similar to confusion, where the victim does not remember how to tap out at all. I'll be happy to do that in the spirit of nerfing fear a little bit more in the TBoAA, but it won't help LM because she will be running toward the correct side of the arena. Does that sound fair?
 

Definitely not. I can't agree that panicked then becomes a better condition than frightened. Move the dragon 40ft to the west and LG would rather have LM panicked? That is illogical. I don't mind if you rule that frightened=panicked for purposes of the arena, but I think that makes fear-type spells/effects even stronger than before. Of course, it only makes a real difference if allies are in the arena with the ability to remove/suppress/negate the frightened condition (or like this case where her allies will crush enemies). But, the next CE dragon will surely panic her so it might not matter too much here.
 

L10

OK, then I'll go with my original intention, which is frightened and panicked have the same outcome in the TBoAA.

Next for LG in round 227: Aesthyrondalaurai the old silver dragon. (Draconomicon)

Let the fireworks begin! :)
 
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Okay, no problem. :)

Lady Mariangela should at least get a little credit for not metagaming the condition of SS. :D

Aesther will take an action once my oldest finally calms down for nap time and I get an extra moment.
 


I also credit this massacre with removing all doubt about ever using a creature from the Creature Catalog in a real game.

When a silver dragon is seeming to be mundane, there is a problem.
 

Except for being able to use gate six times a day (20th level sorcerer), the t’uen-rin is not so bad, considering it is a CR 20 Creature Catalog monster. Its Repel Evil ability is kind of sick in the context of TBoAA.
 

PJSlavner said:
Except for being able to use gate six times a day (20th level sorcerer), the t’uen-rin is not so bad...
:D
When you consider that the CR21 version gets no-XP Quickened Wish at will, I guess so. ;)
 

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