LG vs. N: Lawful Good Victorious!

Oh, I see your point. You are right about confusion. At the time, I noted that, but by the time I read you post, I had forgotten, and I could not find anything in the text about familiars.
 

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Not flies into the arena, thinking Good thoughts. Thoughts of punishing Evil dragons worldwide and avenging the death of her parents at the claws of Tiamat's despicable avatar. Alas, no Evil dragons are present, but MonkeyBoy shall feel the wrath of a gold dragon ensconced in hatred and anger. Indeed, should have the eyesight of Not-in-a-trap, you'd see the image of a small red dragon superimposed over MonkeyBoy's body.

Not flies to 100N90E20Z and breathes a cone of searing hot flames at MonkeyBoy.
 

MonkeyBoy takes an AoO with the mace he holds in his tail as Not flies next to him, hitting (rolled 33) for 8 points of damage. Not has 125 HP remaining.

The flames turn out to be not so searing hot, but MonkeyBoy fails to evade them (rolled 17 Ref save), taking 20 points of fire damage. MonkeyBoy has 77 HP remaining, and Not can breathe again next round.

Round 549: MonkeyBoy flies up to 100N80E30Z. Not misses with AoO (rolled 24). MonkeyBoy chatters and waves his wings around. There is no apparent effect.
 
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Not reminds the moderators that it's 6d10, not 6d4. Or, perhaps with the way your d4 rolls...

Not hovers (can he go up this round, too?, if so, put him at 30Z facing MB), and breathes another, stronger, gout of flame.
 

My d4's roll high, so maybe I should have rolled them instead.

If you have the Hover feat, it takes a move action to start hovering if you have been moving. You still cannot take a 5-foot step upwards with the Hover feat.

Not's gout of flame might have been stronger (32 points of fire damage), and MonkeyBoy might have botched evading it again (rolled 15 Ref save), but MonkeyBoy is unaffected by the flames. Not can breathe again in round 553.

Round 550: MonkeyBoy does not move, but a bolt of lightning comes straight down on Not, who manages to evade it partially (rolled 17 Ref save), taking 3 points of electrical damage. Not has 122 HP.
 

"Rass-a-frassing, no-good, evil monkey . . ."

Not casts true strike, puts everything into Power Attack, and hovers up and over to 100N85E30Z. The putting everything into Power Attack is for the expected AoO as monkeyboy flees.
 

"I am neutral, not evil," MonkeyBoy responds in Draconic.

MonkeyBoy is large, so I will put Not at 100N90E30Z. Remember that Not does not get a full-round action next round if she wants to hover.

MonkeyBoy hits hard with his AoO (natural 20, 30 to confirm crit) for 23 points of damage.

Round 551: MonkeyBoy is not fleeing. In fact, he has been looking forward to this. He hits two out of three times with his mace, and bites Not (worst hitting roll 23, best missing roll 20) for a total of 25 points of damage. Not has 74 HP remaining.
 

Actually, Not can take a full attack action as long as she began her turn hovering, according to the Hover feat. She just can't make wing attacks.

Anyway, full power attack (+14) and full combat expertise (+5). The claws and tail slap might miss. :)
 

But she was not hovering. She moved up after hovering. Or does the first paragraph in the Hover feat imply that the movement in any direction is hovering? For now I will allow it because I think that is how others have been playing it, but I am still not sure. If that is correct, I have been shortchanging a lot of Neutral creatures.

The claws and tail slap do miss, not getting the bonus from true strike (best roll 33-14-5=14 for PA and CE). The bite does hit (rolled 36+20-14-5=37 for TS, PA, CE) for 31-10=21 (DR). MonkeyBoy has 56 HP remaining.

Round 552: "I did not know you could bite that hard." MonkeyBoy only hits with bite (rolled 25+1+1=27 for AM and aid), inflicting 4 points of damage. Not has 70 HP. If MonkeyBoy is allowed a 5-foot step while hovering, he backs up to 100N75E30Z.
 

From the SRD:

"When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability."

Once the creature performs the initial action, it is using the hover feat and is "hovering", regardless of the optional movement feature.

"If a creature begins its turn hovering," - IMO the only way this can be true is if the creature used the Hover feat last round (movement or no movement).

"it can hover in place for the turn and take a full-round action." No five foot step, and no charge actions. Any other full round action is allowed.

Note: Creatures with flying maneuverabilty of good or perfect are not subject to the restrictions of this feat. They can take 5 foot steps with their full round actions, except good fliers cannot step upwards.
 
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