(LHHS) [Mini-game] Kobold Empire: Characters


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Kyp. Self apointed Leader of the Rock Clan.

Kyp son of Yip Leader of the (and it goes on forever...)

Kobold ranger level 1 alignment: lawful Evil
Str: 10, Dex: 14, con: 12, Int: 10, Wis: 11, Cha: 10
Hits: 11
BAB: +1 (+1/+3) Fort: +3, Ref: +2, Will: 0
AC: 14 (+2 Dex, +1 natural, +1 size)
Feat: Improved initiative (+6 total)
Favored Enemy: Goblinoids
Skills
Wilderness lore: +4
Rope use: +6
hide: +10
move silently: +6

Equipment:
Club [0]
Dagger: off hand [2gp]
Sack [1sp]
Water skin [1gp]
Rope: 50’ [1gp]
2 days rations [1gp]
10 flasks of oil (Molotov Cocktails) [1gp]
Flint and steel [1gp]

Background:
Kyp slaughtered his brothers and sisters in order to be the next chief of his clan.
He is devious and backstabbing and just a wonderful Kobold. Not one of those wussy “Lets stab them with our spears” Kobolds but a “let me slit their throats while they hear their babies scream” kind of Kobold. He would have made his mother proud if he hadn’t killed and eaten her.
 

Koddok Trank
Male green kobold Clr1 (Kurtulmak)
Small humanoid (kobold)

HD: 1d8+0 (8)
Initiative: +0
AC: 12 (+1 size, +1 natural)

Atk & dmg:
club -1 melee (1d6-2)
sling +1 ranged (1d4) - range increment 50'

SQ: Darkvision 60', light sensitivity
SA: cleric spells; rebuke undead
Speed: 20' (30 without sack)
Fort +2, Refl +0, Will +6
Str 7, Dx 10, Cn 10, Int 10, Wis 15, Cha 14
Alignment: LE

Skills:
Craft (trapmaking) +2 (racial)
Heal +6 (4 ranks, +2 Ws)
Hide +6 (2 ranks, +4 size)
Profession (mining) +2 (racial)
Search +2 (racial)

Feats: Iron Will

Languages: Draconic, Common (=2 skill points)

Domain powers:
Luck - One reroll per day (Ex).
Trickery - Bluff, Disguise and Hide are class skills.

Spells usually prepared (5/4+1; DC = 12 + spell level):
0 - Detect magic, cure minor wounds (x2), detect poison, purify food and drink
1 - Bless, cure light wounds, cause fear, obscuring mist; change self

Equipment:
Unholy symbol, wooden, on leather thong (1gp - 0lb)
Club (0gp - 3lb)
Sling and 10 bullets (0.1gp - 5lb)
Waterskin, small (1gp - 1lb)
Signal whistle (0.8gp - 0lb) on leather thong
Carried in knotted rag on belt:
Flint & steel (1gp - 0 lb)
Green chalk x3 (0.03gp - 0lb)
Bits of charcoal (0gp - 0lb)
1sp
7cp

Sack (0.1gp - 0lb)
Carried in sack:
Fishing net (4gp - 5lb)
Trail rations x2 (1gp - 0.5lb)
Oil x3 (0.3gp - 3lb)
Pot, iron (0.5gp - 10lb)

Load: -16/-34/-52
Encumbrance: Medium (27.5lb) / Light without sack (9lb)


Koddok Trank's scales are rust, running to wine red at the edges - a kobold born not to hide, but to rule, as he has long convinced himself.

As Kurtulmak's cleric, he's elite and he knows it. Already more powerful at his young age than many an adept, he firmly believes that he is meant to build a new, greater tribe in Kurtulmak's honour.

Disdainful of mere temporal power and without competitors in the clerical field, he has usually kept aloof from other young kobolds' rivalries. He will kill, maim and sacrifice ruthlessly if necessary to further the ends of the tribe (as he sees them), but apart from that he regards infighting as folly, and dangerous at that.
 

Kris
Female Green Kobold Sorc 1
Small-size humanoid (Reptillian)
HD: 1d4 + 0 (4)
Init: +2(3)
Speed: 30ft
AC: 14(15) (+2(3) dex, +1 Natural, +1 size)
Attacks: +2(3) ranged, -3 Melee
Damage: -
SQ/SA: 60ft. Darkvision, Light sensitivity
Saves: Fort: +0, Ref: +2(3), Will +2
Abilities: Str 4, Dex 14 (16), Con 11, Int 10, Wis 10, Cha 16
Skills: Profession (Herbalist) +1, Knowledge (Nature) +1, Craft (Poison/Drugs) +2, Search +2, Craft (Trapmaking) +6, Profession (Miner) +2
Feats: Draconic Bloodline
Appearance: Age 19, height 3'1", 51 lbs
Alignment: Neutral Evil
Deity: Kurtulmak
Languages: Draconic

Spells: (Save DC: 10 + Spell level + 4)
0-- Level Spells (Cantrips) (6/day)
Ghost Sound
Mending
Ray of Frost
Detect Magic

1st-- Level spells (4/day)
Sleep
Shield
Nystal's Magic Aura

Posessions:
Spade
Waterskin
Rope (hemp) 50 ft. (x2)
Trail Rations (x2)
Caltrops x4
Leather pouch.
Basic spellcomponents

Familiar:
Wenzel
Bat familiar: CR --; Diminutive magical beast; HD1; hp 1/2 master's; Init +2 (Dex); Spd f ft., fly 40 ft. (good); AC 17; Atk --; Face/Reach 1 ft. by 1 ft./0 ft.; SQ Blindsight, grant +2 Dexterity, improved evasion, share spells, empathic link; AL Neutral Evil; SV Fort +2, Ref +4, Will +4; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4.
Skills: Listen +9, Move Silently +16, Spot +9 (or master's skills).
Blindsight (Ex): "Sonar" with 120-ft. range. Adds +4 to Spot and Listen checks. Negated by Silence (in which case the bat can see 10 ft.).
 

Praka Tia

Male Kobold, Rogue 1
Small-size humanoid (Reptillian)
HD: 1d6 +2 (8)
Init: +7
Speed: 30ft
AC: 15 (+3 dex, +1 Natural, +1 size)
Attacks: +4 ranged, +0 Melee
Damage: Throwing Stick (javelin) 1D6-1, Pointy Stick (half Spear) 1D6-1
SQ/SA: 60ft. Darkvision, Light sensitivity, sneak attack (1D6)
Saves: Fort: +2, Ref: +5, Will +0
Abilities: Str 8, Dex 16, Con 14, Int 11, Wis 10, Cha 8
Skills: Climb +2, Craft (Trapmaking) +6, Craft (Bowyer) +3, Disable Device +3, Hide +6, Move silently +6, search +5, Spot +3, Use rope +6, Craft (woodworking) +3.
Feats: Iproved Initiative
Appearance: Age 18, height 2'5", 45 lbs
Alignment: Lawful Evil
Deity: Kurtulmak
Languages: Draconic


When Praka was young (and even to this day) he was always the lowest in the pecking order, and was always ordered around, to do all the things the others wouldn't want to do. He developped sneaking skills to avoid all those tasks, and started making his own private lair, which he defended with traps, featuring Pointy Sticks, Throwing Sticks and Shooty Things.
When in a group where hiding is impossible, he will always suck up to the leader(s)
 

Daris, Female Kobold Druid 1
Str: 5 (1 points, -4 race)
Dex: 14 (4 points, +2 race)
Con: 10 (2 points)
Int: 12 (4 points)
Wis: 14 (6 points)
Cha: 12 (4 points)

AC: 13 HP: 8

Club: -3/1d6-3 damage
Sling: +2/1d4 damage

Skills: Animal Empathy(+5/4), Search(+5/2), Craft:Trapmaking(+7/4), Spellcraft(+5/4), Wilderness Lore(+6/4)

Feats: Point Blank Shot

Animal Companions: 2 weasels, 1 Owl

Spells per day: 3/2
Usual lvl 0 spells:
Read Magic, Detect Magic, Create Water

Usual lvl 1 spells
Obscuring Mist, Goodberry

Equipment: Belt pouch, 20 sling bullets, Waterskin, 2 Tindertwigs, Holly and mistletoe, 3 days trail rations, 3 pints oil, Flint+Steel, 2GP
 


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