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(LHHS) The Light Hearted Hack n' Slash Game (II)

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Krindor's other eyebrow arches in question.
"That's what I was told, that merely seeing you makes people lose consciousnes. The looks of nymphs are said to cause that... or worse."
 

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OOC: wow. You are sure fast, cs.
I saw it last night, but couldn't post my intention to have Brawn activate Divine Might, Overrun someone, and attack another.

So here's a quick action before leaving for Blast.

And I changed his Power Lunge feat to Cleave - he's not strong enough to take advantage of Power Lunge (plus the AoO sux)


Brawn activates Divine Might and 5' steps into the middle of the 3 opponents and tries to finish off the halfling1 with his fullblade. (full attack)

If successful, he'll Cleave thru to the next halfling with his fullblade, while sweeping across with his claw and tail spike.

If he succeeds at downing the 2nd halfling, he'll use any remaining claw or tail attacks on the goblin nearby.
 

Dalamar said:
Krindor's other eyebrow arches in question.
"That's what I was told, that merely seeing you makes people lose consciousnes. The looks of nymphs are said to cause that... or worse."

"I know nothing of such things. That woman is wicked."
 

Brawn: Keeping up with the Halfling, Brawn takes a five foot step and his FRA. (24, 21, 19) All Hits, with the last one being a glancing, but damaging attack. 34 Points of Damage, and yet the halfling fights. (49 Damage so far) Divine Might and such were included fully, and the little girl still has a scrap of vitality left in her.

Halfling 2: Taking the presented opportunity to cause some damage, the Halfling attempts to trip Regis. 4 Rolled, Succeeds with the touch attack. Strength Check DC set at 19, Regis rolls a 15.

Regis & Halfling 3: Recovers from prone, and then attacks, Rolls a 2 and misses. The halfling takes AO and Flurries with the normal attack, (6, 2, 8) Insanely bad luck on the part of Halfling 3.

Mak: Moving into an advantagious position, Mak rolls 13, and fails to connect.

Halfling 1: "Graah! Who the Hell are you? What are you doing here! Vraahg!" And takes a pair of slashes at Brawn, (7 and 16 Rolled, Barely hit, and Hit) 17 Points of Damage from the Pick. After the hit fails to take down Brawn, the look on the face of the little halfling girl is a combination of fear and bitterness, laced with a little malice and pain, and maybe a sprinkle of admiration.

Khala: The fourth pair of Magic Missles are launched at Halfling 3, in an attempt to cause that last bit of damage to the monk. Khala launches a pair of energy bolts. (3 and 2 Rolled) 7 points of Force Damage: 33 and 7 Subduel (Knocked Out).

Goblins 1, 2, and 3: Return through the back entrance, other goblins seem to be on thier way.

Halfling 2, still standing, screams, "Yeah, who the hell are you? Why are you attacking us?"
 

creamsteak said:
Halfling 2, still standing, screams, "Yeah, who the hell are you? Why are you attacking us?"
Brawn, incredulous at the little halfling still standing after withstanding his full attack, blinks and replies simply, "Cause you the Bad Guys!

Regis here says you are bandits stealing from the town,
So we here to take you out.
"

Brawn looks to Halfling1 beside him and says, "You awfully tough, little one.
But you think you or your friends can survive more?
"

Brawn cocks his Fullblade back, preparing to swing it thru Halfling1 while stepping 5' south & Cleaving into H3, following up with claw and tailspike.

If the halfling(s) don't say something mighty persuasive before he lets loose, he'll also activate his Charm domain ability, increasing his CHA by 4 (making Divine Might +6 damage to each attack) for 1 minute.

He hears the goblins coming from the other room, and prepares for the possibility. (he'd get one AoO with the push-back ability from LaiC)

edit: ahh, blue color means subdued.
actually, last round, I meant that Brawn moved south 5'. I guess you had him move right to 'keep up with Halfling1', but with Brawn's 10 reach, he still coulda reached her.
So if he moved right, now he can't reach anyone else this round...
If he'd gone south 2 5' moves, he could reach Halfling2, but however you wanna do it is fine with me - now I'm not convinced these are bad guys...
 
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reapersaurus said:
Brawn looks to Halfling1 beside him and says, "You awfully tough, little one.
But you think you or your friends can survive more?
"

"Yeah do you think you can survive anymore? Drop that whip now and I won't spank you" says Mak, his spear pointed at H2's neck.
 

Brawn: Brawn does as stated in his post, giving time for interuption.

Halfling 2: "I don't know what your problem is lezard, but we have no quarrel with you. You do realize your fighting us on our turf, your not going to get by with a few murders and walk away unscathed."

Regis: "Don't give them the opportunity, they are worth excellent money, Brawn, Mak. Don't get carried away with foolishness, there's probably more of them coming.

Halfling 3: "Your not invulnerable Green Giant, there's a reason why people like you shouldn't be in the sewers. Griszkibili, pull the crank and show the tall-people why they don't belong down here!"

and Brawn reacts to the motions violently, taking his attacks on Halfling 1, missing (barely) with his fullblade, and then confirming a critical hit to the very wounded half-ling's mid-section. 18 damage, on a crit that kills an opponent... we're talking blood here. Lots of reddish halfling blood. I'd say the girl was nearly rended in half. Still coming around with his tail, brawn strikes Halfling 2, who drops, sadly and pathetically wishing he had his musical instruments with him, to 13 points of damage.


Regis: Thinking fast, lays down low. (Passed)
Mak: Thinking just as fast, lays down low. (Passed)
Khala: Taking cover as well, thinking more about it than just dodging. (Passed)

Goblins 1, 2, and 3: Pulling Ye-old-lever-of-painfull-traps

And Brawn, being the only one not initially Prone, makes his Reflex Save and gets a Natural 20. Following the lead of the other characters, he hits the floor immediately, as an assortment of traps go off overhead. First, Iron Bars drop around the exits, then shurikens (3 per 5-foot square) spring from the tops of the north and south walls, and then the sewers, and then (disgustingly enough without ample description) a sewer pipe in the cieling is opened, and sewage floods the room. (Trap CR was 1 for the Doors, 2 for the Shurikens, and 1 for the sewage that your now knee-deep in). You can hear the cackle of goblins scampering away from the now stained steam pipe.

The bars require a strength check, which Brawn can easily handle (especially with aid another and a crowbar) to be dislodged, so you can exit from any of the exits. The goblins took off further into the steam pipes.
 
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Mental note: next time you see a halfling, gut him. Immediately. Just in case.

If Mak sees any way to quickly, and I stress quickly, fix the sewer pipe, and close it he may go for it otherwise he'll just grab H2 on his shoulder and go for the exit.
 

Khelon finishing his prayers goes to see Keri, to talk and to try and catch up on events around the temple and to see if anything of interest has been happening.
 

creamsteak said:
"I know nothing of such things. That woman is wicked."
"Something is not right. One of you is lying."
Krindor thinks for a while.
"I'm not sure yet. But while I think about it, why don't you introduce yourself?"
 

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