UngeheuerLich
Legend
I do believe it will support our viewpoint. As I said. The warlock was interpreted in our way and it got errata.
I disagree. Nowhere in the multiclassing rules does it distinguish the origin of the proficiencies. It simply talks about "starting proficiencies". The proficiencies listed between "hit points" and "equipment" are not entitled "starting proficiencies". You're making that up.
I do believe it will support our viewpoint. As I said. The warlock was interpreted in our way and it got errata.
But it might. A priori it's 50/50. Exciting, isn't it?
As will be evident from this thread, there are two schools of thought on that.No. It's ridiculous that an archetype class feature is being grouped with starting proficiencies when it is clear that they should not be grouped.
As will be evident from this thread, there are two schools of thought on that.
If the official ruling proves me wrong, I will bend with the wind and give all the */Life Clerics in my games Heavy Armour Proficiency as a free Christmas bonus. They will like that. I will be (more) popular with my players.
If it goes the other way, and the answer is along the lines of "intent is no", you will presumably have some explaining to do at your tables, and you will hate me forever for putting you in that position. I can live with that.
The only problem is if my tweet goes unanswered and we don't get a ruling. In that case, I propose we call a Christmas truce on Wednesday.
Ah, I see your concern. Don't worry. It's only first-level class or archetype features that grant bonus proficiencies that can possibly conflict with the multiclass proficiencies restrictions. There is no possible conflict with class or archetype features at higher levels (because you can't multiclass into anything other than first level in your new class) nor with features that relate to anything other than proficiencies. Whichever way the decision is made, there's no risk of leakage.The only problem I would have with Crawford's ruling would be all the headaches it would create for all the other archetypes that give proficiencies or abilities. Suddenly DMs will be asking themselves, "Does this mean character level or class level?" And arguments like this one will ensue.
Show me where warlock class features are based on character level.
Ah, I see your concern. Don't worry. It's only first-level class or archetype features that grant bonus proficiencies that can possibly conflict with the multiclass proficiencies restrictions. There is no possible conflict with class or archetype features at higher levels (because you can't multiclass into anything other than first level in your new class) nor with features that relate to anything other than proficiencies. Whichever way the decision is made, there's no risk of leakage.
The only class features that grant bonus proficiencies at level one relate to cleric domains. No other PHB class or archetype does this, so the problem is limited to clerics. The domains that grant bonus proficiencies at level one are:
Those are the only ones where we have to even wonder if there is a problem. Everything else is plain sailing. Now, the OP asked about the Life domain, so this thread has concentrated mainly on that, but the answer might conceivably impinge on the other four domains that I've listed. Or not, depending on the answer. But that's the limit of the possible doubt.
- Knowledge (Blessings of Knowledge grants extra skills proficiencies)
- Life (Bonus Proficiency - Heavy Armour)
- Nature (Acolyte of Nature grants an extra skill proficiency)
- Tempest & War (Bonus Proficiencies - Martial Weapons and Heavy Armour)