ARandomGod
First Post
Personally, I like the idea of tethered souls not having a will save. And keeping the spell in the arcane list. It gives access a whole new arena of undead. And potentially much more evil undead. I mean, what's so evil about animating a corpse? How about if you keep use the power of the old soul in the animation, causing it to feel the slow rot and decay of the body, to know endless boredom and or horror at what it's body is being forced to do?
It makes campaigns to kill undead truely, truely GOOD. As opposed to simply anti-evil.
I'd even lower the spell level.
Now, keep the time where you want, of course, but there are a decent number of mythological references stating that the soul remains for 3 days.
And, personally, I think that a character "killed" by damage below 10 should be revivifyable with normal healing spells for up to 10 minutes. Which is how long the brain lasts without taking damage with no oxygen. May be a bit scientific, but it's also pretty mercifully accurate. And, at higher levels, you really need to have SOMEthing, because you can be taken below ten easily by high level opponents.
Of course, there are other rules for staying alive beyond -10. ^_^
On the whole though, I do really like this idea.
It makes campaigns to kill undead truely, truely GOOD. As opposed to simply anti-evil.
I'd even lower the spell level.
Now, keep the time where you want, of course, but there are a decent number of mythological references stating that the soul remains for 3 days.
And, personally, I think that a character "killed" by damage below 10 should be revivifyable with normal healing spells for up to 10 minutes. Which is how long the brain lasts without taking damage with no oxygen. May be a bit scientific, but it's also pretty mercifully accurate. And, at higher levels, you really need to have SOMEthing, because you can be taken below ten easily by high level opponents.
Of course, there are other rules for staying alive beyond -10. ^_^
On the whole though, I do really like this idea.