Sacrosanct
Legend
Our best healer is sleeping for 8 hours. Voila! Everyone is now up to max HP and resources just like that! 

Our best healer is sleeping for 8 hours. Voila! Everyone is now up to max HP and resources just like that!![]()
Works great for HP. Not so great for recovering from perma-stun after an Intellect Devourer eats your brain, or a Medusa turns you to stone.
IMO, the most important jobs of a healer are Greater Restoration and Revivify. But that might just be my paranoia speaking; I can understand those who just roll up a new character and start over.
Sounds like you need to kill it faster!![]()
I guess the cleric is the "better healer" because they can stand someone up with a bonus action vs. the paladin needing to use a standard action. But really, healing in combat doesn't happen much.
"Value during combat" is not to be dismissed lightly.And any character getting enough HD healing to approximately heal from 0-full, once, is a different "lot of healing" than a range of more 'fragile' characters being able to do so ~1.5x (6 surges) to tougher defenders being able to do so 2-3 or more times (8-12 surges +).
"Value during combat" is not to be dismissed lightly.And any character getting enough HD healing to approximately heal from 0-full, once, is a different "lot of healing" than a range of more 'fragile' characters being able to do so ~1.5x (6 surges) to tougher defenders being able to do so 2-3 or more times (8-12 surges +).
Insofar as providing support and enabling expending of healing surges yes. Though tactical were more in the line of nova providers.And the Warlord filled the same formal 'role' as the Cleric, anyway, even with the Tactical build.