Hehehe rogues tend to dislike those.Deset Gled said:30% of magic weapons generate light at no extra charge (and you can't turn it off, either).
From the rules:ken-ichi said:A downside to using Continual Flame as your light source is when you get hit by a dispel magic your light could go out permanently. An everburning torch as a magic item will be unaffected unless specifically targetted in which case it is only out for a few rounds.
ken-ichi said:A downside to using Continual Flame as your light source is when you get hit by a dispel magic your light could go out permanently. An everburning torch as a magic item will be unaffected unless specifically targetted in which case it is only out for a few rounds.
Mistwell said:Everburning torch costs 110gp for 20ft/shadow another 20ft (so 20/40). Not slotless, but in theory you could pay a spellcaster to cast it on your helmet, weapon, or other piece of attached equipment and try and make it slotless.
Jack Simth said:The look on your DM's face when you sell 10,000 everburning torches? Priceless (but nets you 548,820 gp, selling for half and hiring everything at full market value).
Jack Simth said:The look on your DM's face when you sell 10,000 everburning torches? Priceless