daemonslye
First Post
SRD - SPELLS:
In a recent game, the ruling ended with a number of characters
in the party wearing slag where once had been magic rings, amulets, necklaces, etc. Successful saves made by characters
did not make a difference. The items got their own saves (+2 REF
for being magic vs DC19 (buffed wizard)) and generally had
hardness/hp of 2/1 (even with a 5th level wizard, these items
will not survive the damage even with a successful save).
PHB.p136
I had assumed this means that the item gets a save equal to
the wielders save (does this include all bonuses? base+ability+
luck+etc?). In either case, with the damage dealt by the spell,
you will be covered in slag in any case.
Would a resistance effect extend to a worn item (endure still
equals slag, but if this spell works as written, pro/elements-
electricity becomes indispensable..)?
Just wanted to check with the group here - Is this correct? Are
there any references to this in other documents (I checked only
the core books, T&B and the FAQ).
Thanks,
~D
Lightning Bolt
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level) or 50 ft. + 5 ft./level
Area: 5 ft. wide to medium range (100 ft. + 10 ft./level); or 10 ft. wide to 50 ft. + 5 ft./level
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
The character releases a powerful stroke of electrical energy that deals 1d6 points of damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at the character's fingertips.
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
In a recent game, the ruling ended with a number of characters
in the party wearing slag where once had been magic rings, amulets, necklaces, etc. Successful saves made by characters
did not make a difference. The items got their own saves (+2 REF
for being magic vs DC19 (buffed wizard)) and generally had
hardness/hp of 2/1 (even with a 5th level wizard, these items
will not survive the damage even with a successful save).
PHB.p136
Saving Throws
...An item attended by a character (being grasped, touched, or worn) receives a saving throw just as if the character herself were making the saving throw.
I had assumed this means that the item gets a save equal to
the wielders save (does this include all bonuses? base+ability+
luck+etc?). In either case, with the damage dealt by the spell,
you will be covered in slag in any case.
Would a resistance effect extend to a worn item (endure still
equals slag, but if this spell works as written, pro/elements-
electricity becomes indispensable..)?
Just wanted to check with the group here - Is this correct? Are
there any references to this in other documents (I checked only
the core books, T&B and the FAQ).
Thanks,
~D