Lightsaber Duels

Ankh-Morpork Guard said:
I've got no problem with the current rules. Its all in the flavor, really. I do have to say that while your rules are interesting...I feel like they'd be too complicated and would slow down the game far too much.

Well that would be one way to extend the duel... ;)

I don't think you could get a 60 round duel... No matter what you did and that would be only five minutes.

One other thing is that you see alot of "wasted" attacks in the movies... No one in the game is going to kick someone for little damage when the lightsaber deals more damage, and might just have a better chance of hitting.
 

log in or register to remove this ad

One other thing is that you see alot of "wasted" attacks in the movies... No one in the game is going to kick someone for little damage when the lightsaber deals more damage, and might just have a better chance of hitting.
TAKE THAT
Prereq: Power Attack, Combat Reflexes
Benefit: You can make an unexpected melee attack that surprises your opponent.
As a standard action you attack your foe in an unexpected manner without using your primary weapon. In order to use this feat you must have attacked your opponent with your primary weapon in the previous round. If armed, this attack can be unarmed. If unarmed, the attack can be a surprise kick. This attack incurs no AoO regardless of how it is attempted. The weapon must be medium sized or smaller. Examples include a sudden kick or punch in the middle of a sword melee or the use of a bottle in the middle of a fist fight. Regardless of weapon the attack deals an additional +2 damage. This attack is unexpected and negates the targets Dex, Class and Dodge bonuses. This attack can not be used to deliver poison or other “touch effects”. The feat can only be used once per day.
 

Brother Shatterstone said:
One other thing is that you see alot of "wasted" attacks in the movies... No one in the game is going to kick someone for little damage when the lightsaber deals more damage, and might just have a better chance of hitting.

There's where you see the difference between a Jedi, and a person playing a Jedi for the cool powerful weapon.

For the Jedi, causing your opponent to surrender is often preferable to killing them.
Honestly, I'd say that a Jedi character just going through and killing everything in their path willy nilly rather than ever attempting to bring their opponents to justice should be acquiring Dark Side points, and heading toward the Dark Side like a meteor heading to the surface.
But that's me.
Everyone has their own style of play.
 

C. Baize said:
There's where you see the difference between a Jedi, and a person playing a Jedi for the cool powerful weapon.

I think not, and I surely invite you to go and look at my style of play and my Jedi... They’re on this board for all to see.

Lightsaber combat is dangerous, just get it over with quickly as possible. ;)

and show me a kick/punch in one of the movies that ended the combat...
 
Last edited:

Wow! That post sparked in my mind the vision of a Jedi only drawing his/her/its lightsaber to gain the defense and deflect bonuses. Then continuing to use off hand attacks to subdue--possibly reserving the lightsaber for the odd AoO.

GM: Okay the bounty hunter is trying to trip you.
Jedi: Not without that arm he isn't

Thank the makers for droids or else a Jedi might not ever have any fun! Hehe!
 


There's been plenty where a kick/punch/force push has taken a combatant out of the combat. Just look at the big Jedi/Droid battle near the end of Episode II, or Luke's fight on the skiff and sail barge over the Sarlacc pit. It obviously works enough that it's a common technique. :)
If it never worked.... they'd never use it.
 

C. Baize said:
If it never worked.... they'd never use it.

It still doesn't carry well over to the game and I still don't remember where a punch/kick took anyone of importance out (and was deviled by a Jedi) I will scan the sources though.
 

Masada said:
Wow! That post sparked in my mind the vision of a Jedi only drawing his/her/its lightsaber to gain the defense and deflect bonuses. Then continuing to use off hand attacks to subdue--possibly reserving the lightsaber for the odd AoO.

GM: Okay the bounty hunter is trying to trip you.
Jedi: Not without that arm he isn't

Thank the makers for droids or else a Jedi might not ever have any fun! Hehe!

Nah. I'm not saying the Jedi shouldn't use the lightsaber.
I'm saying they should use their range of abilities as a Jedi, instead of just using the lightsaber to make themselves killing machines.
Like Mace Windu said in Episode II: "We're keepers of the peace. Not soldiers."
Sometimes keepers of the peace have to kill. And certainly that's mostly what we see in the movies. It'd be long and there'd be millions of voices crying out in boredom if we got to see the Jedi in their capacity as peacekeepers, bringing darksiders in to face justice instead of the lightsaber duels that end in a beheading all the time.
At any rate. This is my take on playing a Jedi. Again. Everyone has their own styles.
 

Brother Shatterstone said:
It still doesn't carry well over to the game and I still don't remember where a punch/kick took anyone of importance out (and was deviled by a Jedi) I will scan the sources though.

Now we're adding modifiers to the argument. :)

Anyone of importance is significantly different than anyone.
Kicks, punches and force pushes will take combatants out. And honestly, they will eventually wear down an opponent of importance. It's all about different styles, though.
My style is immersive... I immerse myself in the role.
Other people's styles differ from that.
In immersing myself in the role, I'd be likely to use the range of the character's abilities to bring an opponent to justice. If that was impossible, then certainly, I'd use the range of the character's abilities to kill the opponent. :)
Which is usually how it unfortunately ends up in game... though it certainly cuts down on the possibility of recurring villains, which is a staple as far as I'm concerned. :)
 

Remove ads

Top