For those that prefer their combat options to have more than just flavor effects: Style Points
Ever want to throw sand in someone's eyes before tackling them to the ground, but worried about Reflex saves and Grapple checks?
Ever wish you could sucker-punch that mook that's engaged you in a serious duel, but fear an Attack of Opportunity or losing out on damage?
Then allow me to introduce Style Points! This drop-in mechanic allows you to do all those cool flips, back-hands, and dirty tactics that you've always envied in the movies.
So, how does Style Points work? Well, I'm glad you asked.
Simply put, it's inspired by the Action Point mechanic from D20 Modern. Every level, you get one Style Point (so spend it wisely). All you got to do is use the Style Point - and describe in detail to the GM what you want to accomplish (nothing too complicated like parrying a dozen blaster bolts while doing the splits with one leg on a speeder bike and the other leg on another bike) - and Bam! Instant Gratification.
You instantly hit if you needed to hit. You automatically do minimum damage if it was an attack (I don't care if you hit with your bare hand - minimum damage with your lightsaber is fine with me). You get all this and more. More, you say? Yes, I did...now stop echoing me.
If you happen to time the use of this awesome feature with a dramatic moment in the plot/game/whatever the GM decides, then you get the Style Point BACK!
Back?
Yes, back.