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D&D 5E Likes and Dislikes?

MrBookWyrm

First Post
I'm new here and the welcome email said to ask a question. :)

I am wondering what people think of the new 5th edition D&D. In one sentence, what is your favorite part? And in another sentence, what do you dislike most?
 

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I love the fact that encounters take 20 minutes instead of 2 hours.

I feel like spell casters are weak compared to martial characters especially at high levels.
 

I like the old school feel with a somewhat balanced rules system.

I dislike that balance between classes and damage output remains somewhat of a target. For example, having overpowered high level wizards is not a problem in my mind. And having fighters deal as much damage on average than wizards as appears to be the case in 5E, is uninteresting. I think that D&D is about the fighter winning against a wizard against all odds, because the fighter managed to sneak up on the unsuspecting wizard; it's about a party defending its spellcasters at high level because they're they ones that will win the day. I'm fine playing an underpowered fighter because that's what heroes are all about. I like that, when a party faces opponents with a caster, they see a threat immediately and want to focus it down; while the enemy will try to protect their caster as best they can. In 4E this concept was gone entirely. In 5E, it is somewhat back, but not as much as I'd like.
 

I think that D&D is about the fighter winning against a wizard against all odds, because the fighter managed to sneak up on the unsuspecting wizard; it's about a party defending its spellcasters at high level because they're they ones that will win the day. I'm fine playing an underpowered fighter because that's what heroes are all about. I like that, when a party faces opponents with a caster, they see a threat immediately and want to focus it down; while the enemy will try to protect their caster as best they can.

There's an easy fix for that: just give casters double xp, so by the time the fighter is level 15 they're level 20.
 



This being my first version of D&D, I am enjoying pretty much all of it. I am easily able to update the 3.5 AP we are working through, and I have a great group of 6 guys who are having fun at the table.
 

I like the bulk of the flavorful sub-classes built in for the game.

I am absolutely blindly enraged -I'm supposing "burning furious hatred" counts as "dislike"- by the use of Drizzt as the icon image for the Elf race.

and, PS: Welcome to ENworld. Have a lil' start-up XP. :)
 

I love the simplified play, speed and quick play that rarely has to reference the books at the table is what I want.

Dislike - Halflings wearing shoes. Easy for me to house rule though. ;)
 

I like the old school feel with a somewhat balanced rules system.

I dislike that balance between classes and damage output remains somewhat of a target. For example, having overpowered high level wizards is not a problem in my mind. And having fighters deal as much damage on average than wizards as appears to be the case in 5E, is uninteresting. I think that D&D is about the fighter winning against a wizard against all odds, because the fighter managed to sneak up on the unsuspecting wizard; it's about a party defending its spellcasters at high level because they're they ones that will win the day. I'm fine playing an underpowered fighter because that's what heroes are all about. I like that, when a party faces opponents with a caster, they see a threat immediately and want to focus it down; while the enemy will try to protect their caster as best they can. In 4E this concept was gone entirely. In 5E, it is somewhat back, but not as much as I'd like.

I find it humorous that immediately above your comment, Zaran's dislike is that spellcaster's are weak. :P
 

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