Zentermi said:Outsider: A non-elemental creature that comes from another dimension, reality, or plane, has an ancestor from such place, or undergoes a change that makes it similar to such creatures.
Hit Die: d8
BAB: As Fighter(equal to HD)
Good Saving Throws: Fort, Ref, Will
Skill Points: (8+Int Mod)*HD
Feats: 1+1 per 4 HD
Note: If Int is higher than 6, Outsider is prof with all Martial + Simple weapons. Unless otherwise noted, Outsiders have Darkvision 60'. Outsiders CANNOT be raised or resurrected(Miracle or Wish only).
Which of this stuff takes place when the PrC runs its course? Does the PC take the best of it? Does it overwrite class abilities? It's all very nice... but that no resurrection thing is HUGE.
[*]Subject to spells that affect outsiders (they usually mention dismissal, a spell that sends outsiders away from the caster's homeplane)
KaeYoss said:[*]Proficiency with all simple weapons, and, if your Int is 6 or more, all martial weapons, too
Li Shenron said:
Where does this come from? I really didn't know about it...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.