Because with unlimited casting you never need to pick a lock, or beat down a door, or cook a meal, or struggle to cool down the overheating room because you can make ice, or you poison the rats infesting your house or you use shocking grasp to invent lightbulbs, you don't need torches because you literally just continually cast fire bolt.
I'm not sure which cantrip allows you to get around 'picking a lock', unless you just mean to pew, pew the door down, which does take time and causes a certain amount of damage and noise, not to mention can cause a fire, etc. I'm also not sure what cantrip can 'cook a meal'; flavor one, yes, but not cook one. As for cooling down an overheating room, there may be one in the Elemental player's supplement, but
Ray of Frost (if that is the cantrip you're thinking of) does not 'create ice' but merely a blue-white ray that does cold damage to a 'creature' in range. It would be perfectly valid to rule that it does nothing to non creature objects it hits. As for
shocking grasp and lightbulbs, that is a shockingly

convoluted use of the cantrip, especially when one can use the
light cantrip to better effect. But the
light cantrip does make your point (along with
dancing lights). Continually casting fire bolt also seems like a poor substitute for the aforementioned cantrips, not to mention causing potentially unintended side affects like collateral damage and starting fires. I would also think the limited range and area of
poison spray might make getting rid of rats a bit trickier than it seems, as the little buggers don't often present themselves in the open, but point taken.