S'mon said:A desire to date the rich and powerful like Kissinger is not the same as Beatlemania-style swooning over eg Hitler; the former is rational self-interested behaviour, the latter is something else, something to do with charisma.
My own observation suggests that for many, attraction to power is often far from rational. I can agree that it is different from charisma, though.
phindar said:If the four elements of CHA listed in the book (force of personality, personal magnetism, ability to lead, and physical attractiveness) are separate, but equal out to the CHA stat, then by that understanding a character could have average personal magnetism, ability to lead or force of personality, but be really, really beautiful and have a CHA of 16. Another character could have the same personal magnetism and such, but be plain looking, and have a 10 CHA. Character A gets multiple Turn Attempts based on nothing besides being more physically attractive. (If you think 6 points is to much for supreme hotness, you could make it four, two or just a point, but if it factors in at all you're leaving the door open to two characters equal in everything but hotness, with the hotter one getting more mechanical bonuses. If it gives you a mechanical bonus, its not fluff.)
Well, like it or not, it's a game & so we simplify things. If we started to divide every statistic in the game into its contituent elements, I wonder if we would ever actually reach atomic elements that we couldn't figure out how to divide further. The game would become unplayable (at least without computer assistance) long before we got there anyway.
Go ahead & divide wherever it makes the game more fun for you. Don't think to much about the other cases.
Although there have been some interesting compromise mechanics. In some games, you can take advantages/disadvantages to vary an element of a stat without splitting. I really like the descriptors & trumping that the Dying Earth game adds to stats.