Rune
Once A Fool
The PCs don't have to fight monsters just because they're there. Similarly, monsters don't have to fight PCs just because they are there. The presence of something like a beholder in a low-level adventure represents lethality without enforcing it. Instead, it strongly encourages different approaches. This is a good thing.
What I would do is consider before the game what the beholder might want from the PCs and what means it is willing to go to in order to bargain for or extort it from them. Then I would only go to combat if the PCs press the issue.
For example, in a recent (5e D&D) game, four level three PCs were confronted by an ancient green dragon. Sometime earlier, the party had stumbled upon the ruins of a mad elven arcanist who had apparently been experimenting on different chromatic dragons' eggs in an attempt to breed a super-dragon, with the strengths of all colors.
Now the white egg, due to the relative warmth of the climate, had finally hatched before the PCs had arrived at the ruins (actually, he led them there). Informed by the long-dead arcanist's animated skeletal caretaker/dictation playback device and deluded by his own innate illusionist abilities, the wyrmling believed he was the first such super-dragon. Wishing to get his siblings (as he regarded them) back to their clutches so they could be hatched, the white dragon hoped first to lure some adventurers into taking some dragon eggs for fun and profit. Which, of course, they did. Only, they couldn't carry them all, so they hid a few.
Step two was to go tell a bunch of ancient dragons that their brood was being auctioned off by some adventurers.
The green dragon found them first. It wanted two things. Both of the green eggs and the destruction of the other eggs. The PCs' only leverage was the fact that they had hidden some eggs. But it was enough to keep them alive, for now.
What I would do is consider before the game what the beholder might want from the PCs and what means it is willing to go to in order to bargain for or extort it from them. Then I would only go to combat if the PCs press the issue.
For example, in a recent (5e D&D) game, four level three PCs were confronted by an ancient green dragon. Sometime earlier, the party had stumbled upon the ruins of a mad elven arcanist who had apparently been experimenting on different chromatic dragons' eggs in an attempt to breed a super-dragon, with the strengths of all colors.
Now the white egg, due to the relative warmth of the climate, had finally hatched before the PCs had arrived at the ruins (actually, he led them there). Informed by the long-dead arcanist's animated skeletal caretaker/dictation playback device and deluded by his own innate illusionist abilities, the wyrmling believed he was the first such super-dragon. Wishing to get his siblings (as he regarded them) back to their clutches so they could be hatched, the white dragon hoped first to lure some adventurers into taking some dragon eggs for fun and profit. Which, of course, they did. Only, they couldn't carry them all, so they hid a few.
Step two was to go tell a bunch of ancient dragons that their brood was being auctioned off by some adventurers.
The green dragon found them first. It wanted two things. Both of the green eggs and the destruction of the other eggs. The PCs' only leverage was the fact that they had hidden some eggs. But it was enough to keep them alive, for now.
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