Little known treasures from the littler guys- a List

I'm wondering what great ogl material is out there that I might not have heard about. I know all the big publishers by now, but there are a bunch of little guys (some bigger than others) that I still may not know.



Here are (edit- three) of my own reccomendations:

1. Secrets of Pact Magic and Villains of Pact Magic by Dario Nardi. AWESOME stuff and two whole books that are very, very similar (but not identical) to the Binder from Tome of Magic.

2. The Adventures for the Great City Campaign Setting by 0one games. "The Bloody Fix" and "Pound of Flesh" are stellar city adventures.

edit: 3. The Gryphon's Legacy by Wolfgang Baur from Gaslight press. Another great adventure.

So what products do you all reccomend from the little guys?
 

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I recommend The Practical Enchanter from Distant Horizons Games. It's an incredible bsourcebook, offering an incredibly insightful look at the 3.5 d20 rules, introduces a truckload of great new spells by analyzing existing bonus types and magic items (most of the spells are customizable by having variable effects like range, bonus, etc.), has really funny writing, and that's all just in the first chapter!

And did I mention that the book is FREE?

Also, check out its sister publication Eclipse: The Codex Persona. It's also free, and introduces a radical new point-buy approach for making characters, as well as epic spells (by escalating the spell levels, rather than using the ELH system; cast spells of 24th level!), and more!
 

Nice thread idea.

They are a bit old and hard to find, but I recommend the D20 adventures series from Auran games.

Not only were they very detailed adventures, with a lot of attention to detail, but they also included a bonus CD with soundtracks, videos, and interactive maps of the surroundings.
 

There was a city book called Streets of Silver done by Living Imagination back in 2002-2003. It was really nice, and though originally intended for their Twin Crowns setting, it is more crunch light and flavor heavy than many other books.

Here's a review from GameWyrd.
 


The Labyrinth of Oversoul from Emerald Press is a very cool 'setting sketch',' despite some crazy layout in the PDF.

Murchad's Legacy from Parent's Basement Games was the first all OGL setting and is well worth a look if you like your Vanilla Fantasy with a twist.

All of the adventure modules and city supplements from Dream Machine Productions are worth a gander for busy DM.

The various 'bits of' lines from Tabletop Adventures are, likewise, very useful for GMs who need ideas in a hurry.
 


Dynasties and Demagogues: Atlas Games: Charting New Realms of Imagination

Workable rules for winning debates and running elections? Yes, please!
Well, if we're pulling stuff from publishers of the level of Atlas, then I could give you a long list of good stuff.

  • The Book of Templates (revised, I think) by Silverthorne Games. Awesome.
  • Oathbound and it's subsequent setting pieces, by Bastion Press (currently out of print, but I think the PDFs are all available).
  • Bluffside by Mystic Eye
  • Foul Locales series by Mystic Eye.
  • I could go on and on and on.... :)
 


Redhurst: Academy of Magic is one of the best settings ever done in D&D, for any edition. If it hadn't come out simultaneously with 3.5, it would have gotten huge attention, I believe.
 

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