Aaron L
Hero
If you want to see monks wielding weapons, make it effective for them to do so. As it is now, monks are penalized if they wish to portray a sword wielding tai chi monk. This could easily be fixed with one new feat:
Kung Fu Action Grip (general)
prerequisites: flurry of blows class ability, special (see below)
Choose one melee weapon. You may treat this weapon as a special monk weapon, allowing you to use a flurry of blows with it. Your base unarmed damage must equal or exceed the weapons base damage before you make take this feat. This feat may be taken more than once, each time applying to a new weapon.
The addition of a new feat is much easier and less disruptive of the rules than an alteration of an existing core feat, and it fixes a problem I have had with monkes for a long time. Thier are similiar feats in the Eberron CS, but really only one is needed.
Kung Fu Action Grip (general)
prerequisites: flurry of blows class ability, special (see below)
Choose one melee weapon. You may treat this weapon as a special monk weapon, allowing you to use a flurry of blows with it. Your base unarmed damage must equal or exceed the weapons base damage before you make take this feat. This feat may be taken more than once, each time applying to a new weapon.
The addition of a new feat is much easier and less disruptive of the rules than an alteration of an existing core feat, and it fixes a problem I have had with monkes for a long time. Thier are similiar feats in the Eberron CS, but really only one is needed.
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