Aus_Snow said:
Anyway, what would you recommend a DM get, if they want to inflict the Eberron experience in its full might and glory on some unsuspecting (but experienced, adult) players?
As mentioned by Charles,
Player's Guide to Eberron. There is a big criticism of the book out there. Some DMs of the "players only know what I tell them" school feel that there are too many "secrets" in the book. Another complaint is that the book places a lot of the optional races and classes in Eberron in sidebars without a big bold "optional" header that many seem to want. I personally don't think these are major issues, but your game may vary.
I also highly recommend the free
Dragonshards articles written by Keith. They are interesting looks at parts of the world. His
Eberron Expanded articles aren't bad either.
If you are looking for adventures, I first recommend a number of
Dungeon adventures.
Chimes at Midnight (#133) is, IMO, one of the best adventures period. The sequel, "Quoth the Raven" is in the last print issue (#150) and the final one in the series will appear in the first online
Dungeon (which will be free, as I understand it). Also top quality are "Steel Shadows" (#115), "Fallen Angel" (#117) & "Murder at Oakbridge" (#129) from
Dungeon.
Outside of
Dungeon I'm enjoying running
Eyes of the Lich Queen. I like
Voyage of the Golden Dragon (even if it requires make the ship bigger), but haven't run it. One of the adventures (it has several linked adventures) has 3 or 4 plotlines running at once, some of which the character may never interact with. If you aren't good at that sort of DMing, you might want to avoid that adventure or modify it heavily.