Brother MacLaren said:Automatically recognized by anyone?
Recognized by someone who doesn't know magic?
Recognized by a barbarian who has never seen magic?
By the rules, Yes and Yes. I have provided evidence of this in my earlier post. No one has provided evidence that this only applies in special circumstances, like being familiar with magic or being in humanoid form.
Brother MacLaren said:Does this universal automatic magic-sensing ability also extend to discerning fake from real spellcasting, or do you at least grant that Bluff can be used to make fake spellcasting appear to be real?
1st its not "magic-sensing", its the notice of ongoing spellcasting. Fake spellcasting is something else, a Bluff vs. Sense Motive would be used here. I fail to see how this effects 'automatic discernment of spellcasting'.
Brother MacLaren said:However, house-ruling the feat seems a better solution than pushing the proposition that every person in the world can tell spellcasting from gobbledygook without any sort of training whatsoever. I know, I know, this is "Rules," not "House Rules," but the rules in this case are so blatantly nonsensical that I wonder if there is some application of the Bluff skill in a supplement somewhere, or some errata, or a question on a FAQ... just something I haven't seen.
So, you admit that not allowing for automatic detection of spellcasting is a "House Rule". Thats good. If you want to make that House Rule in your game thats fine. If you want to discuss the merits of the house rule, exactly how to run it, and what it may or may not do to game balance than ask in the House Rule forum. Its not that I don't think its a logical House Rule. Its just that I think discussion of House Rules belongs in the House Rules forum.
Brother MacLaren said:Understand, I'm not trying to boost the power of druids. I'm trying to boost the power and mystery of magic itself, whoever is casting it. Something WILL have to be done to balance Natural Spell if you allow it to camouflage casting to some degree, but I don't think untrained people should automatically recognize spellcasting in every situation.
Thats fine but has nothing to do with the discussion about the actual RAW. If you want to discuss what rule changes need to be made to run a game with 'mystery of magic' then the place is House Rules.
Lots of rules don't make sense. But it is important to realize what rules we as DMs are in fact House Ruling. That way we can communicate those House Rules ahead of time to the players.