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Branduil

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We lost 4 here. Dwarven Fighter, Dragonborn Paladin, Tiefling Warlord, Human Wizard all dead. Only the Halfling Rogue and my Elven Ranger survived. We got off on a bad foot because the Wizard didn't want to play one and charged out in front. He got dropped in a couple rounds and after being healed once he got killed. Irontooth actually wasn't that bad, the Warlord used lead the attack on him and my Hunter's Bear Trap put him near death before the Fighter finished him off. He took out the Paladin before dying though, hitting with two of four axe attacks which dropped her from about 10 hit points to well below her bloodied value. It was mainly the skirmishers and the wyrmpriests which slaughtered us. By the end of the encounter the Rogue was at 3 hit points. I had the most left, having only been hit twice, and I wasn't ever bloodied until the second to last round.

I think Wizards went a bit overboard with this one.
 
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I've got a feeling that KotS was made deadly intentionally, to teach us how to handle all aspects of the new game, including character death...
 

I've got a feeling that KotS was made deadly intentionally, to teach us how to handle all aspects of the new game, including character death...

I think it was made deadly intetionally because it was designed to a be a preview...aka players aren't playing their long term characters, which means it doesn't hurt as much when the party gets wiped.

I will say though that its not a good way to sell a new system. 1st impressions are so important, and one of the party's first experience with 4e is a tpk...your not going to win a lot of converts.
 



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