Hello Everyone, I'm a looooong tine lurker, always reading but finally decided to register so I can ask some questions and be social and stuff. How do you logically justify being atheist in a default D&D campaign(not-Planescape either)? Just some straight up plain vanilla Greyhawk or Forgotten Realms where everyone *knows* that there are gods that grant their clerics spells and favor to their followers? What about Krynn? Especially on Krynn, where if everyone knows that if you deny or defy the Gods they can leave or just literally throw a mountain down on your head. The reason I'm asking is because I'm thinking about starting up a new campaign but the PC's all seem to be a little morally bankrupt and none too religious and one outright atheist. But how does that really *work* in the D&D game? I mean, Clerics being given granted powers from their deity make sense in a way and solves some logic holes. Definitely explains why people choose to serve Good or Evil. But to me, it seems to create another problem -- that it would seem everyone would be choosing to follow a god and be very religious. Of course, then alignments would seem even more restrictive . I kind of liked how Lankhmar touched upon some of this. I know it's just a fantasy game and I'm probably over thinking all this, but I would be curious to hear others thoughts on this matter. I'm sure this has come up before and has probably already been answered.