Logos's The Destroyers **Recruiting**

okay the quick and the long of skill challenges is that it is a linked bunch of skill checks who'S total outcome determines success at the challenge. The Challenge in this case is terminating the time sphere, when you have reached 12 success TOTAL you will have succeed. Normally a skill challenge fails after 3 failures, but this one in particular is special, instead of failure you get the aging affect.

What Do I want the Players to Do.

Make Skill Checks That Make Sense, ie respond normally.

Also Can I get a Rolecall? It seems like we have been pretty short on that whole day a post thing and the game is begining to grind as a result. If your still here and interested give a shout out.

Thanks
 

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I'm here too. I was thinking about using Insight... but that would pretty much be the last skill I can use. Athletics wouldn't do much I wouldn't think.
 



Whew

this is the second time this forum has eaten/fugly formated my post please bare with me Okay, well if its just a problem with the skill challenge then lets help with that. I find it really amusing, because People are like Athletics could probably not work, when I think their are several skills really more problimatic (like stealth or nature ) I'm gonna go over some things that I think would make sense to kind of get the ball flowing, I have a bit of advantage because I'm running the show here. Acrobatics, Nothing off the top of my head Arcana, Lots of knowledge checks and most of the info has already been given out threw history, no body has been asking simple things about the sphere, like will a sword or fireball harm it, of course this may not be so much arcana as trial and error Athletics, no has actually tried turning the sphere have they? or you know forcing open porticulusi Bluff, no one to bluff here, unless you know you find someone to bluff Diplomacy, no one to Diplomo here, unless you know you find someone to bluff Dungeoneering, this could be a good skill to use, questions alongs the lines of is this an original part of the dungeon, how would this room be optimized for this kind of scenario, how heavy are the porticulus's and can I open them or tunnel threw the wall. Endurance, if you start taking damage or doing hard labour Heal, is this magical aging permanent? Can it be reversed. Will I die because of it (that's a yes by the way) Insight, how does this sphere work, where does it get its power from, would it be a good idea to hit it. Inimitdate, naach sorry not a social skill challenge, unless you know it becomes one. Nature, another knowledge skill worth a shot maybe? Perception, already revealed a bunch of barely visible displaced objects, maybe it could show something else, like a trap door or you know hidden stuff Religion, hmm an ancient primordial of time you say... Stealth, Yeah not for this one sorry Streetwise, Yeah not for this one sorry. Theivery, while not able to turn off the timesphere (their being no switch or mechanism to it, and it not being a glyph or magical trap in the purest sense of the world, it could perhaps deal with those porticulusi, do other theivy stuff (not perfect but hey work with me ) This is really about making the skill use make sense in the context of the room. A note about skill use, I'm NEVER going to allow the same skill used 6 times, to all count towards the skill challenge. Generally the limit is two, one success or a failure and a retry per person per skill. rolling 6 or 10 of them on invisible castle isn't gonna get this done any faster. Anyway , Back to our room of Temporal Doom Logos
 
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Still here, though notice of today's activities, supposedly "instant" came through ~17hours after the initial post.

I was clearly wrong, but I thought we had failed the skill challenge (post 90, with 3 failures). I also thought we had been railroaded into it (dividing treasure in post 80, caught in a trap in the next room in 81; the silence between them attributable to no one being greedy and taking the treasure).

So our characters have aged 4 years so far, with at this rate at least three more triple failures before the trap is overcome. I frankly do not want to be responsible for any more of the failures. Even with no mechanical effects, this is/will be a huge blow to those of us role-playing.

I've actually been thinking about this trap a fair bit the past few days -- partly not knowing how to get by it, but also wondering how I'd respond. I'd respond terribly if physically I lost the next decade of my body's life. I'd be angry (expect Indulgence to tear it apart piece by piece). I'd be angry (expect Indulgence to want to quit the chase for Manlich). I'd feel powerless (expect Indulgence to want to leave the dungeon posthaste). I'd want to restore the life lost (expect Indulgence to start looking for a cure, or a means to reverser the effect). I can only imagine it would be worse for someone whose daily life is premised on physical activity.

So in that respect it's a good trap. But it is one that we had no chance to avoid that I see, and one that creates a series of emotional responses that severs any connection with the current mission.

That's my sense, at any rate. On to more skill challenges.

KS
 


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