(long) Did I do the right thing?

Irony

First Post
This is a little long, but its mostly because i'm a little bitter

Before I start. a few facts:
1. I'm a junior in high school
2. All the players are sophmores save me
3. We've been playing on and off since they started high school, so about two years.
4. We've only played 3e.
5. Our campains so far (not me DMing), are basically hack and slash, with thin plot and crazy antisocial characters. I didnt DM those, and usually my characters were the least... liberal of the lot.
6. We have never had a campain survive beyond 8th level.


So here's the deal. I've been a long time playing, and I've always wanted to DM. I think I'm a pretty creative guy, and I'd make a pretty good DM.

I can act: I do voices, and facial expressions, and hand movements, and everything when I do NPCs. Its half the fun.

I can write: I write in my spare time, and i think i do an OK job with describing the scene, arching the storyline, etc.

I know the rules: I've been playing long enough that I, well, know the rules.

I prep: I spent a long time preping for sessions. I have stats for everyone important, names and a feeling of thier power level for everyone who isnt, possible dialog, maps, the whole nine yards.

I can wing it: I'm pretty good at going with the flow, making things up as i go along.

All in all, i think that given the chance i would be a pretty good DM.

So finally, the group gives me the chance.

They say, "You, you DM this time. We want you to."

I say, "Well, sure guys. But I gotta tell you. I like the roleplaying. I like the heroic, epic storyline. I like the valient heros, what with the saving the day, and the getting the girl, and the piles of gold. Are you OK with playing that way: Epic scope, mentally stable characters, working for the good of the world, that whole deal?"

They say, "Yah, we're getting a little tired of killing goblins and stuff. Dungeon-crawls get boring. And maybe it would be nice to play some normal characters for a change. Epic scope would be good. Yah, sure we agree to be good."

And I say, "Give me a week."

So, tonight we played. Mind you, I spent about three hours doing "real" prepwork, and all week doing "mental" prepwork.

I show up on time. Everyone except the host (who lives down the street from me) shows up about... an hour late.

"So, guys, do you have your heroic characters?"

Player T: "Well, yah. I have an elven fighter. He has a bow. He kills evil."

"Well, thats good. I look forward to DMing a hero like that."

Player A: "Well, yah, my gnome barbarian is ready. What with his six donkeys loaded up with illicit drugs and BoVD torture equipment."

"Umm... thats not really what I had in mind. Is he... nice to people?"

Player A: "NOOO! He hates people. He's crazy."

"Well, maybe the rest of the party will get him to shape up. So, Host, whats your character?"

Host: "Oh, he's a mage. But he doesnt cast offesnive spells."

"So, a defense mage?"

Host: "Sort of. He doesnt really like magic. He likes swords. See, he casts shield and obscuring mist, then he dons his full plate and wades into battle. But he's nice to people."

"Well, its not what I had in mind, but at least you stuck to the PH. Player K, whats your character?"

Player K: "I dont have one. Can I play a Hengaokai (shapeshifting humans from oriental adventures, his favorite book)"

"Umm... no. Thats a bit weird. Can we get started?"

And they say "OK!"

So what do they do?

The first NPC is a kobold druid, the son of a mage in town. They cant decide whether to truss him, iron maiden him, or just simply cruisfy him, so tehy end up just letting him leave. This encounter was suposed to be a flavor encounter, to introduce a helpful NPC to the characters, and to maybe improve their standings in the town tehy are going to, which distrusts strangers. It should have taken about five minutes. It took forty.

So then they get to town. A guard asks "who goes," and their response, well, I cant say it on these boards. It involved illegitamate children, and feces, and nasty things in reference to the location of the towns stables.

They spent the next twenty minutes (real time), belittling the guard, who by this time has called for reinforcements, who they also belittle. That encounter should have a. been a plesant one after the inital hostility of a secluded townguard and b. taken about three minutes. So far, they havent even gotten to a STATTED character yet. Everything I do to try to push them along, only makes them do dumber and dumber things. After everything I said came five minutes of debate over the best way to belittle me, or the NPCs, or the game in general.

What am I to do when they wont take anything seriously? Should I just let them fight the much larger town militia, who would probably outright kill them? Should I just start yelling? What?

So I left. I packed up my dice and left. "Notify me when you graduate from second grade." I said.

As I was leaving, the host said, "We're willing to give you one more chance, and we promise not to fool around."

THEY want to give ME another chance? Shouldnt it be the other way around?

I just kept walking.

"Grow up," I said.

--------------------------------
Wow... that was long.

So, did I do the right thing in leaving? I'm to angry to tell.

Oh, and in case you think up other options, there are a bunch more players at my school who would love to let me DM. I'm just wondering what I should do wiht this group.

Thanks in advance,

Irony
 

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Good for you. The little info thing doesn't show where you are from but are there any local colleges or universities near you. They always have gaming clubs and (sometimes) more mature players. I would check those out.

Also keep developing your campaign, you might need it when these players grow up or you might get lucky and find some more mature players.
 

I'll second Nightfall on this — I'm not sure walking out was a good idea either, but it seems like you all had wildly divergent ideas of what you wanted to do and that this wouldn't get any better if you had stayed. If there are a bunch of other players available, then maybe you want to see where they're at with their games/sit in on a couple sessions and see if things'll work out with them. :) Good luck.

Best,
tKL
 



Not this bad. But, yah, the host, who used to DM, would usually just spit it right back at them. Mostly because he was the craziest of the lot.

But I think they heightened it on purpose, just for me.

Or maybe I'm just bitter.
 

I agree you should find some more mature players to game with, if that's the style you're looking for. If you can find these players at your high school, that's great. Someone mentioned college groups -- definately try to step it up in age if you have to, but remember that the college guys might be just as juvenile as your sophomore players.

You know yourself -- so you know that age does not = maturity. That goes for RPGs and for real life.
 

Heh. This reminds me of the first time I DMed in college. I'd created a world, complete with a 6-page color map. I'd created NPCs, then searched the internet for pictures of them. The proverbial nine yards.

Then we start playing, and within seconds I figure out the way the wind is blowing. (I think it was the fighter named Leroy Green from The Last Dragon that gave me my first hint we weren't going to be playing a serious game. :p)

So I went with it. Two hours into that first session, the party encountered a bad-ass villain named Sho-Nuff. :D

Sometimes, the players aren't into the type of campaign you want to run. My advice: don't prep too much before you're sure the campaign is going in the direction you want. That way you have less to jettison if things work out differently.

Sorry about the experience. Keep your stuff, though. You can always reuse what you worked up with the next group of players.
 

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