hong said:Celebrim, pls stop pretending to be a hero kthx.
Come, come, you can pretend to be a hero better than that.Celebrim said:Hong, please stop pretending you are a wit, kthx.
That is an excellent point. I should have said (since this is relevant to the "new for 4e"! discourse) that (A)D&D has not had a core model way of handling long-term/debilitating injuries that is related to the hit point mechanic.smathis said:One of the first (if not the first) topics covered in the 1e DMG is Disease. Something that can be caught at random or as the result of a combat (with Giant Rats of all things) that could take days, weeks or months to heal. And, IIRC, sometimes the damage one takes from certain diseases can be permanent.
Besides that, all sorts of monsters throughout D&D's history inflicted (sometimes permanent) ability score drain and level drain. Some of that stuff wouldn't heal back without a Wish spell or some other crazily high-powered spell.
The fact is that D&D has always had some sort of core model way of handling long-term, even debilitating, injuries to a PC as the result of combat.
Word.But, and this is my opinion, it's never had a good way of doing it.
Celebrim said:If we aren't actually tackling serious questions, creating worthwhile stories, learning history, math, cartography and anything else we can, improving social skills otherwise latent in typical nerds, and otherwise being productive, then we are greatly overindulging a childish pasttime and need to find something else to do with ourselves. Knitting. Jogging. Board games. Anything.
I know that I am overindulging in a childish pastime.Plato's Apology said:I am wiser than this man; it is likely that neither of us knows anything worthwhile, but he thinks he knows something when he does not, whereas when I do not know, neither do I think I know; so I am likely to be wiser than he to this small extent, that I do not think I know when I do not know.
Cadfan said:I know that I am overindulging in a childish pastime.
Jeff Wilder said:In order for both to be valid, Fitz, the view that HP don't represent injury has to answer this:
"If not injury, what was healing -- that's an actual game-rules term -- in the days or weeks a hero had to wait, in the absence of healing magic, for his HPs to return?"
The "no injury" folks cannot answer this ... several have simply admitted as much. (Bafflingly, without it shaking their certainty in the least.) But that question must be adequately answered in order to discount long-term injury from the definition of pre-4E HPs, especially in light of the rules quotes specifically talking about HPs reflecting physical damage.
You know I appreciate your open-mindedness on this ... so can you answer that question?
AllisterH said:I would like to point out that any house rule about persistent condition should NOT be based on the party being "good".
D&D has a long history of allowing evil or at the least NEUTRAL PCs.
FitzTheRuke said:The only thing 4E did (to this model) is say that the adventurers are heroic enough to continue on
...and are competent enough to be able to defend themselves to the best of their abilities while minor cuts are bandaged, and bruises are still purple, rather than waiting until they're all gone.
To those of us that have always played this way, it provides realism rather than detracting from it.
No longer can your character run a marathon but can't risk stumbling without fear of death.
I hope that helps.
PS: Both camps have their extremists who are BOTH wrong. HP has ALWAYS implied a certain ammount of injury, despite what some say, but the injury has never been modeled as anything that really bothers the character in any significant way, despite what the other side suggests.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.