Wow. I feel drastically misunderstood. Was my explanation really that bad, or do you just like to argue?
Celebrim said:
Whereas, not heroic enough to continue on even though it means a greater risk of death?
They don't have to risk death because they are not in danger, not because they are not heroic enough.
Celebrim said:
And this is a change how?
That's entirely my point, it's not a big change.
Celebrim said:
Wait a minute. I've always played this way and it doesn't provide greater realism for me.
You've always played that the injuries caused are mostly superficial, and you don't think that it's realistic that the characters can fight to the best of their abilities with only a single nights rest? I'm afraid I don't understand you.
Celebrim said:
Right. Now when injured he can still run a marathon AND he's not at greater risk of death. This feels more realistic because?
Because if he's well enough to run the marathon he shouldn't die from a skinned knee? By which I mean, if he can perform all manor of non-combat strenuous activity withoud dificulty, why should combat be any harder for him?
Celebrim said:
Wouldn't more realistic actually be, "He's at greater risk of death AND he can't run a marathon either."?
Did I suggest that that wasn't true? Sure it is, but that's not how D&D has ever been designed. The general reason being people like to be able to do things, not NOT be able to do them.
Celebrim said:
I mean, I'm not at all suggesting that more realistic makes for a better game, but on the other hand neither am I suggesting that something that is less realistic is actually more.
I had to read that a few times to figure out what you meant, but if I follow you then I agree completely. However, I don't think that recovering from minor injuries in a single night is at all unrealistic. The question is entirely degree. If you think the goblin has torn your guts out and you were bleeding on the floor holding them in, then YES, it's silly to think you'd be okay by tomorrow. But it's also silly to think you could climb the mountain afterward to get back to camp.
However if the goblin simply jammed his spear into your armour, giving you a good nasty bruise, or a minor puncture, and you've bound it up, and you've climbed the mountain back to camp and had a nice meal and slept in a good bedroll for the night, why wouldn't you be okay in the morning?
Celebrim said:
Not really. Why don't we just agree that you don't want to play a more realistic game? I'm fine with that..
Because it's not true and I'm not fine with it. Is there a reason you want to provoke me?
Celebrim said:
Just for the record, when has anyone ever claimed in one of these threads that hit point damage in D&D bothered a character in any significant way (at least above the point of 'dying')?
Maybe they haven't, but the insistance that the wound needs to take days, weeks, or months to heal, and that it is 'unrealistic' for it to be otherwise, suggests to many of us a wound that ought to do something other than make it so you die the next time you are hit. Or conversely, if it's not bad enough to effect your performance in any other way, it's perfectly realistic for it to heal up by morning.
Why is that hard to understand?
I'm not telling YOU that your way is unrealistic, I'm simply trying to explain why my way isn't either, with a slight change in point of view.
Anyway, I'm done! Thanks for the debate.
Fitz