Mustrum_Ridcully
Legend
I like it that you like it, and I like especially your term "injury candy".Celebrim said:I'm really liking some of the ideas for injury 'candy' that people are coming up with to appease that class of gamer that feels its play style is threatened by long term injury. I like your idea and I like the idea that the party gets bonus XP whenever its members enter the encounter carrying long term injuries.

Oh, and I like the idea of the player saying "dang, I need that extra surge, can't go into the negatives now. Okay, Mr. DM, I take an injury, but I want my hit points back. Err, I mean: "The Orcs sword crushes down on Bob, and he tries to evade in the last moment - unfortunately, his right leg isn't fast enough, resulting in a nasty looking cut. The wound bleeds, but Bob just grins angrily and says Is that all you good, greenskin?! My grandmother could hit better, and she was blind and demented! I take a -2 movement penalty due to the injury."
If you want to keep it simple: Healing Surges recover at a rate of one point per day. (Healing Surges are your new hit points to resource-manageBasically, I'm looking for a light "attrition" system for prolonged dungeoneering. So, if a party goes into a dungeon for a week, there's a "survival" element to play. Nothing that destroys a character or necessarily sends them off into a death spiral.
