Longest Campaign

I GMed a Star Wars D6 Campaign with recurring characters (although not a single theme or story) for 3 years. My current D&D campaign has lasted about 18 months, and hopefully will end before 2006!
 

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Not to Hijack (and I can post else where if need be), but to those of you who have run long games (Piratecat, looking at you): Over time do they keep going up in levels? Do they become "epic" or do they range up and down in level as new PCs join and leave?
 
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Wow...I feel like a looser: the longest campaign I've run is just now comming up on a year (10.5 months, currently)

Should I atleast be proud that my tiny campaign (10 months compared to 13\20 years???) has lasted this long ... it is my first ever campaign ... I've run a impropmtu session or two, sometimes a few in sequence, but nothing realted enough to be a campaign.
 

Hee.

I ran games in the same campaign setting for about 5-6 years (Ravenloft), but I rarely run a single campaign for more than 6 months to a year.

I played in one that ran for 3 or 4 years though, back in 2nd ed Greyhawk
 

Longest campaign I had was, well, two different ones...

I had a Prax/RuneQuest campaign that ran about 5 years.

Ditto for my first Ars Magica campaign (we got through something like 45 in-game years).
 

My campaign has gone on some 25 years. Players have come and gone and characters have changed over the years but it has been the same game world and same geographical locations. On average, most of my players have around 10 years of playing with a few having nearly 15-18 years of playing in a continuous ongoing campaign.

Almost all significant NPCs in a certain city (the centre point of the campaign) are former players characters. A few times, one of the retired characters has come out of retirement to so an adventure or two.

The roster of characters over 25 years is quite interesting. I have a binder with all the characters in it and sometimes I go through the binder for no reason than for the memories that reading about this or that character evokes in me.
 

I ran a 2nd ed game 1990-1992 then 1998-2000
they ended up at only 12th lvl (although one became a god's proxie in the conclusion)

since 3rd its been one world with 2 differernt groups, and 4 different parties.
I had plans of restarting one of the parties, but it has been two years, and Im not sure I want to now. Hmmm the PCs were supposed to have had a 3 year period of downt time, mabey Ill bring it up again next year :)
 

My Unther Campaign has been running since 1994, originally with several different groups of players, but only one group is still playing regularly. The same four people have played the same four characters for over 10 years now. Their characters gain a new level about once a year, and they are currently lvl 11. Levelling speed has increased since 3rd edition, but since playing frequency has decreased, the speed is about the same.

The campaign has been planned to end around lvls 18-20 or so, still a lot of years to go!
 

Stormborn said:
Not to Hijack (and I can post else where if need be), but to those of you who have run long games (Piratecat, looking at you): Over time do they keep going up in levels? Do they become "epic" or do they range up and down in level as new PCs join and leave?

The game went epic after a few years of ranging up and down (first character rolled up was actually the first to make 21st level) and then reset when we entered the "Next Generation" phase, where everyone was playing the children, grandchildren, younger cousins or pretentious hangers-on of the original PCs. Then those guys caught up with the elder PCs and it became a real trans-generational mish-mash. A bunch ascended to divinity as part of the finale and others entered the realms of myth and legend. They make for the background movers-and-shakers in the as-yet unrealised version 2.0 of the campaign.
 

My game...

... started in October 2001 (when I resumed playing after a 13 year hiatus), and we're about to wrap it up at the end of January/February this year with the PCs defeating the Lich Queen (with the Dungeon #100 adventure). Only one of the players who started the campaign is still with me, we've had significant turnover in players, but it's been really fun. Level progression was fast in the first few levels, but slowed down after hitting 7th. It's been really fast again since the Lich Queen beloved started up (my goodness, that module is really full of xp), but overall I'm happy. Goodness knows the players didn't think they'd EVER get to 20th level, and now there they are.

At about 15th level I started to feel that I'm losing control over the game (i.e., the PCs had so much power while I could barely learn each new monster that showed up well enough to play it as effectively as the players played their PCs), but before that I definitely felt like I knew what to do with each monster. That meant that PC mortality went down dramatically after about 14th level, which the players were grateful for. :-)
 

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