Having gone straight from 1st edition to 3rd edition, I was used to slow levelling, but my players have been spoiled by 3rd edition's quicker levelling and are VERY disappointed that after the first three sessions of my current (new) campaign, they are only at just over 500 XP (with 8 PC's in the party). They have actually only had about 4 encounters thus far, some orcs, some gnolls and an evil priest that almost TPK'ed them (one PC sacrificed himself to save the rest of the party after the party's paladin was killed).Philip said:Their characters gain a new level about once a year, and they are currently lvl 11. Levelling speed has increased since 3rd edition, but since playing frequency has decreased, the speed is about the same.
Longest game i've personally been involved in: i ran an AD&D game for 8 years in middle school, high school, and into college. Only ...3? players were there for the whole run, but probably another half-dozen were in the group for 6+ of those years, and another dozen were in the group for several years. At a rough estimate, 3 dozen players were regular members of the group at one point or another, and another dozen or two played for a session or 3. Most of the games i know about, however, tend to run 1.5-3 yrs before either ending outright, or concluding a campaign and morphing into what is effectively a new game (often with personnel changes).Greenstone said:Just for interest sake, I wondered what some of the longest running campaigns were. Here I mean campaigns that have run more or less unbroken from beginning to end (or are still ongoing).
[snip]
Anyone else got similar tales of long campaigns that have seen their players age from their mid 20's to their mid 30's?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.