A halfling smallsword is called a tinysword. And a pixie smallsword is called an ittybittysword.. . . I shouldn't admit this, but it took me several seconds to realize the first one didn't say shortsword![]()
A halfling smallsword is called a tinysword. And a pixie smallsword is called an ittybittysword.. . . I shouldn't admit this, but it took me several seconds to realize the first one didn't say shortsword![]()
I thought they were the Sword Mini and the Sword Nano?A halfling smallsword is called a tinysword. And a pixie smallsword is called an ittybittysword.
Thing is, in 5e, many sub-systems are explicitly optional, some even opt-in optional, and all are subject to being changed by the DM.You're missing the point I'm afraid. The point is that a subsystem should not rely on an unrelated subsystem for balance.
that's what I do.Hand out some magic longswords and I'm sure they'll rise in popularity.
It looks like you're talking to me, but I'm going to go ahead and take a guess you're talking to the same people I'm talking to.Thing is, in 5e, many sub-systems are explicitly optional, some even opt-in optional, and all are subject to being changed by the DM.
You can't count on sub-systems, related or not, 'balancing eachother' in that scenario. You can't count on balance, really, you have to impose it if you want it. 'Balance' in 5e is just another dimension of the campaign that the DM is free to calibrate as he likes.
For instance, if you want heavy armor to have been largely abandoned in your world, choosing modules and changing rules to make DEX a clearly superior choice to STR would help encourage the players to follow that trend. Conversely, you could evoke a knights-in-shining armor medieval world by making heavy armor, thus STR over DEX, the superior choice.
It looks like you're talking to me, but I'm going to go ahead and take a guess you're talking to the same people I'm talking to.
Rather than me, I mean.
Because I just said that dex balance isn't and mustn't depend on something else, like encumbrance.
Cheers![]()
I believe we have pursued this particular theory to the end.Edit: Huh, it is a variant. Well that's dumb.
So many questions!
Do they have issues in town?
Is this a positive or negative modifier for social interaction rolls?
What is the reaction when they say, "Say hello to my little friend."
I thought they were the Sword Mini and the Sword Nano?
Thing is, in 5e, many sub-systems are explicitly optional, some even opt-in optional, and all are subject to being changed by the DM.
You can't count on sub-systems, related or not, 'balancing eachother' in that scenario. You can't count on balance, really, you have to impose it if you want it. 'Balance' in 5e is just another dimension of the campaign that the DM is free to calibrate as he likes.
For instance, if you want heavy armor to have been largely abandoned in your world, choosing modules and changing rules to make DEX a clearly superior choice to STR would help encourage the players to follow that trend. Conversely, you could evoke a knights-in-shining armor medieval world by making heavy armor, thus STR over DEX, the superior choice.
You're entirely correct, except encumberance isn't "something else". It's a non-optional part of Strength in much the same vein as Initiative is a non-optional part of Dexterity.
If you're going to compare Strength and Dexterity, you have to actually compare Strength and Dexterity, not Dexterity and part of Strength.
Edit: Huh, it is a variant. Well that's dumb. My point still stands though re: including all options.