Wait a sec? The rogue ability change...once a turn? I didn't think 4E had turns?
[MENTION=64751]Mapache[/MENTION]: Is that interpretation correct? Weapon focus now reads, "...bonus to the damage rolls of weapon attacks you make with a weapon of that group..."
As I understand it, just because you are using a weapon as an implement, that doesn't make it a "weapon" attack. It would have to have the "weapon" keyword, and I don't know off the top of my head of any attack powers that have both "weapon" and "implement" keyword. In other words, everyone is just as nerfed.
I want to point out again that there is another book coming out. They will probably address a lot of other things, like it sucks for swordmages but some builds/classes don't have anything right now either. Like Tome Wizards, Totem using primal classes and similar.
Give them time to publish the other book and then harass wizards mercilessly about what they left out.
I kind of wonder about both of those.
The rogue in two campaigns I play/DM in (levels 1 and 3 only) is already the best damage-dealer, in front of another striker in both cases. What are people's impressions about letting him benefit from multiple leader attacks and other attacks on other creatures' turns? How compatible is this rule with the PHB rogue: if the PHB rogue was house-ruled to benefit from the once-per-turn sneak attack, would be not become significantly more powerful? Does this mean that the Essentials rogue loses some other powers or abilities compared to the PHB rogue and that the increased sneak attack compensates this? How do the Essentials and PHB rogues now compare?
As for the dwarf being a strong fighter race, I've seen this in a few threads recently. Could someone please explain to me what makes him such a strong race option? (apart from the CON/STR ability mod combo in Essentials.) What are the racial features that make him so good?
Thanks for thoughts and explanations,
Sky
A sad consequence is that he must now choose between the +2 to Str so he can hit more often and the +2 to Wis for his Combat Superiority. Personally, for a Dwarf Fighter, I'll probably stick with Con/Wis.
I own both Heroes of the Fallen Lands and Rules Compendium. All of these changes are in one or both of those books. That's the reason they posted those Updates today. New versions of those powers, feats, class features, and rules were printed in the new books.
As per WOTC's own rules, as soon as a new version of a rules item is printed in a book, it becomes the correct version. There is a new Weapon Focus feat in Heroes of the Fallen Lands. Since it has the same name as a feat from the PHB, it automatically errata's the PHB.
Prior to this update, there was only Weapon Focus, which required you to pick a weapon, but didn't care about the type of attack you made with it. So, if you used a weapon that was also an implement for you, you got the bonus on all your attacks.
Now, there's (new) Weapon Focus and Implement Focus, each of which only works on the appropriate type of attack. If before you were a Wizard using a Staff (which is also a weapon) with (old) Weapon Focus, you can just switch to Implement Focus and not lose anything (except for the melee basic attacks you never, ever make with your staff because you couldn't hit the broad side of a barn), and actually gain the ability to use Implement Focus with wands and orbs instead of just staves. However, if you're a Swordmage, you're now screwed because half your attacks are Weapon and half are Implement, so you need two feats to do what one feat used to do for you.
Unless, you know, your class is supposed to use both weapons and implements. Swordmages are getting hosed by doubling the Weapon Focus feat tax to needing both Weapon Focus AND Implement Focus just to be at the same point they were previously, and needing to stick with Versatile Expertise and not being able to get the side benefits of the next feats like Heavy Blade Expertise. (Also getting smacked around, paladins, bards, and warlocks that went to the trouble of spending their precious weapon property on a weapon that works as an implement for them.)