Looking For A Campaign Setting

BlueBlackRed said:
... It is second only to FR for the amount of information printed for it.

Personally, I find an excess of information and material to be a drawback. I prefer a setting that gives me a good overall framework, but lets me fill in the details as I like.

This is why I recommended the Wilderlands, and why GG's Known Realms looks interesting.

YMMV of course.
 

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cidim38 said:
Ok, so I didn't do so good the first time.

About Faerun:
As far as I know it is still 3.0 but that doesn't bother me to much. However, many of the magic items (for a given cost), feats, spells and prestige classes seem more powerful than the core or splat books. {I think I had all of the 3.0 splat books.} Seems like every NPC described was at least 15th level or way into epic. I don't remember any published modules for FR but the few adventures I've seen someone make or read in my (very limited) exposure to Dragon magazine, all seemed to expect the characters to be in my opinion very powerful for there level. Looked like 32 point buy or higher, totaling magic item values seemed almost 1/2 again recommended in the DMG, and it acted like the introductory encounters are with invading multilevel drow.

I'm biased since I DM a Faerun 3.5 campaign. The Player's Guide to Faerun 3.5-izes the 3.0 FRCS. You could get by with just those 2 books if you wanted. As to power level. So what if the NPCs presented are 15th+ level. Those are the ICONIC NPCs. You aren't *supposed to bump into Elminster and Manshoon on a daily basis. The DM should be able to do a proper job of creating his own NPCs for *his* campaign. Regardless of campaign setting, the DM has the right (I'd argue it is a responsibility) to define what is and isn't allowed, so anything deemed too powerful is ixnayed.

There are tons of 1st/2nd edition published modules for sale as pdfs that can easily be converted, as well as a ton of adventures in each 3.x book. Additionally, a few modules have already been published and more are on the way.

About Ebberon:
I flipped through a friends book very quickly. But he spent quite a bit of time time talking about all of the superpowered things that were so much better than in FR. Flying vehicles, cities and building built by magic, etc... I also read a little bit through some of the Ebberon forums on the WotC website. I will admit that is the extent of my exposure to Ebberon. However, all I heard/read seemed to agree that what is there and is planned for publishing was pretty far over the top into a high power and high magic setting.

Again I'm biased - I don't want warforged (robots) and lightning trains mixed in with my medieval wizards and knights. Eberron, however, isn't "high magic" in that you need lots of magic to survive. It turns magic into a ho-hum commonplace thing. Power-wise, it makes the PCs *relatively* powerful since NPC levels are at a fixed maximum.

About the non-WotC products:
I've read some of the other source books and saw some really powerful common things. Dwarf sorcerers who base their powers on constitution (big jump for them). Prestige classes that nearly doubled the know spells for a sorcerer. Half demon necromancers with huge armies of undead (and almost no downside). Coeric spells to start uncontrollable plagues that would basically wipeout everyliving thing (everyone will eventually fail a saving throw). Barbed, poisoned, exploding crossbow bolts (and not expensive). Just 3 feats and you get another +10 to you're AC befire any magical adjustments. As I said we are willing to try non-WotC IF it's not to far off from std DnD or high powered.

So only use what you feel is the right stuff for your campaign.

Why low powered and low magic:
No tactics needed or helpful, better to just run in and start cleaving left and right because the characters do so much damage so fast. No mysteries, just walk into the town cast a few spells then kill the culprit. Magic items were quickly getting so powerful that it whether it was the weapon master or the npc warrior, anyone with that sword is going to win. By around the 8-12 level range clerics, mages, and psionicists are wiping out almost everything before the fighter can even get close for combat. Any encounter tough enough to give them a challange was almost as likely to be a TPK. Piles of magic items left over from previous opponents (had a commoner follower with a +1 shield and +1 spear). We wanted the PC's class, feat, skill, tactics, strategies, etc... choices to make a difference in results.

As for 3.0 or 3.5 version. I don't see that as too big a deal except for 3.5 psionics works. I don't mind a 3.0 setting if it is still supported because that would indicate it will eventually be updated to 3.5. And I haven't seen a 3.0 adventure that you couldn't just use the 3.5 rules and it would work just as well. Down side is they may decide to not continue supporting it.

This *isn't* low powered and low magic, it is low thought-required-to-play. You can run a hack-n-slash campaign at any power level. As to psionics, I'd just not use them unless it is in a dedicated psionics-based campaign, like Dark Sun.

And to clarify one point I'm trying to save money I do not want umpteen source books that you really just have to get. I'd much prefer 1 or 2 source books that don't change the rules too much and some adventures, or module series to go with it.

Hopefully that is a clearer explanation of what I'm looking for and why.

Given your desire for less books, You really only need two Faerun books, everything else is additional but not necessary - in fact, for the price of only about two other Faerun books, you can probably get all of the 1st/2nd edition sourcebooks as pdfs - if you really need the specifics fleshed out more than FRCS and PGtF. Kalamar only requires two books. Harn technically only requires the one boxed set.
 

Akrasia said:
Personally, I find an excess of information and material to be a drawback. I prefer a setting that gives me a good overall framework, but lets me fill in the details as I like.

This is why I recommended the Wilderlands, and why GG's Known Realms looks interesting.

YMMV of course.

True - it depends on what the details are. FR *doesn't* have a few things that I consider useful. I'd love to see a "Recommended real-world equivalent cultures" list (So I can use Babelfish and the Freelang dictionaries to create town signs, dusty old scrolls, etc. in a language other than English to use as a player handout), a section on trade routes and caravans and shipping (and how to use them to have a PC or NPC be a merchant-trader), a set of ORBATS for each regions' militaries, and a cross-reference of alliances, rivalries, and enemies between nations.

That having been said, I don't really need all of the information regarding recent happenings (i.e. the return of the Shadovar is stupid and not necessary), nor do I need details on every little village in the Dales, but they're there too.
 

Okay, here's a rundown of the suggested settings, given in the order that they were posted. I'm trying to be as accurate as possible. Any counting errors are unintentional on my part. At the end I've also listed the totals on a per setting basis if you're interested. I make no claims that any of these settings will match what you wanted, but they are all probably worth looking into at least. While you certainly haven't received what you asked for, hopefully the responses have still been of some use to you. I know that I now have an interesting list of settings to check out! :D

Setting: Gazetteer of the Known Realms (not out yet)
http://www.goodmangames.com/5034preview.php

Adventures: Dungeon Crawl Classics (should work well with GotKR above)
http://www.goodmangames.com/DCCpreview.php

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Midnight
http://www.fantasyflightgames.com/midnight.html

Setting: Iron Kingdoms
http://privateerpress.com/ironkingdoms/default.php

Setting: Scarred Lands
http://www.swordsorcery.com/scarredlands/

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Iron Kingdoms
http://privateerpress.com/ironkingdoms/default.php

Setting: Scarred Lands
http://www.swordsorcery.com/scarredlands/

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Wilderlands
http://secure1.white-wolf.com/catalog/product_info.php?cPath=64&products_id=670

Setting: Scarred Lands
http://www.swordsorcery.com/scarredlands/

Setting: Freeport
http://www.greenronin.com/catalog.php?cat_id=2

Setting: Wilderlands
http://secure1.white-wolf.com/catalog/product_info.php?cPath=64&products_id=670

Setting: Gazetteer of the Known Realms (not out yet)
http://www.goodmangames.com/5034preview.php

Mini-Setting: The Lost City of Barakus
(I couldn't find a place that sells this, is it out of print?)

Mini-Setting: Bard's Gate
http://secure1.white-wolf.com/catalog/product_info.php?products_id=789

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Wilderlands
http://secure1.white-wolf.com/catalog/product_info.php?cPath=64&products_id=670

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Dark Sun (fan-made D20 version)
http://www.athas.org/

Setting: Scarred Lands (sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Adventures: Dungeon Crawl Classics (used with the Kalamar setting)
http://www.goodmangames.com/DCCpreview.php

Setting: Ptolus
http://www.ptolus.com/
( also the free players guide to Ptolus: http://rpg.drivethrustuff.com/catalog/index.php?cPath=49_554 )

* Setting: Scarred Lands (repeat sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

Setting: Midnight
http://www.fantasyflightgames.com/midnight.html

Setting: Iron Kingdoms
http://privateerpress.com/ironkingdoms/

Setting: Dawnforge
http://www.fantasyflightgames.com/dawnforge.html

* Setting: Scarred Lands (repeat sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

* Setting: Scarred Lands (repeat sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

Setting: Scarred Lands
http://www.swordsorcery.com/scarredlands/

* Setting: Scarred Lands (repeat sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

Setting: Arcanis (Specifically, a link to "The Player's Guide to Arcanis".)
http://shop.enworld.org/index.php?productsid=1413&source=Category Recent&internal=1

* Setting: Scarred Lands (repeat sugg. by Nightfall)
http://www.swordsorcery.com/scarredlands/

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Iron Heroes
http://www.montecook.com/cgi-bin/page.cgi?iron-lore

Setting: Iron Heroes
http://www.montecook.com/cgi-bin/page.cgi?iron-lore

Setting: Gazetteer of the Known Realms (not out yet)
http://www.goodmangames.com/5034preview.php

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Adventures: Dungeon Crawl Classics (used with the Kalamar setting)
http://www.goodmangames.com/DCCpreview.php

Setting: Wilderlands
http://secure1.white-wolf.com/catalog/product_info.php?cPath=64&products_id=670

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Rokugan
http://l5r.alderac.com/rpg/

Setting: Erde
http://www.trolllord.com/newsite/erde/index.html

Setting: Living Greyhawk Gazetteer
http://www.wizards.com/default.asp?x=products/dndacc/867270000

Mini-Setting: Valus
http://www.diffworlds.com/valus.htm

Setting: Wilderlands
http://secure1.white-wolf.com/catalog/product_info.php?cPath=64&products_id=670

Setting: Harn
http://www.columbiagames.com/cgi-bin/query/cfg/allharnitems.cfg

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Gazetteer of the Known Realms (not out yet)
http://www.goodmangames.com/5034preview.php

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Living Greyhawk Gazetteer
http://www.wizards.com/default.asp?x=products/dndacc/867270000

Setting: Ebberon
http://www.wizards.com/default.asp?x=dnd/eberron

Setting: Kalamar
http://www.kenzerco.com/index.php?cPath=25_28&osCsid=2c8d0684e82aae80c1d677dea9433a4b

Setting: Ravenloft
(recently out of print)

Adventures: Fraternity of Shadows (to be played with Ravenloft)
http://www.fraternityofshadows.com/

Setting: Faerun
http://www.wizards.com/default.asp?x=dnd/fr/welcome


The totals (so far)
===================
Sugg -- setting

- 13 -- Kalamar

- 06 -- Ebberon

- 05 -- Scarred Lands (I only counted Nightfall once)
- 05 -- Wilderlands

- 04 -- Gazetteer of the Known Realms

- 03 -- Iron Kingdoms

- 02 -- Iron Heroes
- 02 -- Living Greyhawk Gazetteer
- 02 -- Midnight

- 01 -- Arcanis
- 01 -- Bard's Gate
- 01 -- Dark Sun
- 01 -- Dawnforge
- 01 -- Erde
- 01 -- Faerun
- 01 -- Freeport
- 01 -- Harn
- 01 -- Ptolus
- 01 -- Ravenloft
- 01 -- Rokugan
- 01 -- The Lost City of Barakus
- 01 -- Valus
 

*doesn't mind only being counted one in this darn poll* :p :)

Btw Tree if you suggested Bard's gate, I'm glad you did. I love the city and it's working great in...well you know where. ;)

*also thinks that while Eberron is a good setting, the OP doesn't want it* Which is his perogative.

*also thinks the OP hasn't TRULY looked at other d20 stuff* Just Fast Foward badness. :p :)

Btw Spiral, good work.
 

Nice summary, SpiralBound! I wouldn't really call Iron Heroes a setting, though; it's a ruleset with about the thinnest "implied setting" I'e seen in a d20 book.

As a long-time FR DM, I recommend... Kalamar or Midnight. The Realms is IMHO a great setting, but one of the things that makes it great is the sheer volume of lore and history, which doesn't really work well for an adopter at this stage, IMHO. Kalamar is a solidly constructed setting with a ton of support, and it's definitely workable as a low-magic, low-power setting. Midnight is dark, dramatic, and surprisingly easy to use with any and all core classes and rules. It also really only requires buying one setting book, and it has some pretty decent adventures. More to the point, it definitely requires PCs to think smart to survive and thrive, since magic use is punishable by death (at best), there are few magic items, and any helpful NPCs are in hiding or under siege by the forces of darkness.
 

SpiralBound said:
Okay, here's a rundown of the suggested settings, given in the order that they were posted. I'm trying to be as accurate as possible. Any counting errors are unintentional on my part. At the end I've also listed the totals on a per setting basis if you're interested....{snip}

Thank you. That is quite helpful. I hope the OP finds a good campaign setting for his/her needs.

If nothing else, he/she can always make one. But that's a different thread ;)
 

Nightfall said:
*doesn't mind only being counted one in this darn poll* :p :)

Btw Tree if you suggested Bard's gate, I'm glad you did. I love the city and it's working great in...well you know where. ;)

*also thinks that while Eberron is a good setting, the OP doesn't want it* Which is his perogative.

*also thinks the OP hasn't TRULY looked at other d20 stuff* Just Fast Foward badness. :p :)

Btw Spiral, good work.
Ah, the stuff he mentioned was from Fast Forward? Much is explained. I remember looking at one of their books, flipping through the pages and putting it down again with a sense of 'why bother?' The shenanigans with 'WotC forced us to destroy our books!' was just about the last nail in the coffin. Though I am sorry that Sovereign Stone got caught up with them. :(

The Auld Grump
 

Grump,

Well I'm reasonable sure it wasn't anything I picked up. IE no Malhavoc Press, no Green Ronin or Necromancer Game stuff. Fast Forward though...ugh. If they had ANY gripes on the rules it wasn't evident to me. Soverign Stone...eh. I'm just glad Soverign Press is still in business. :)

ssampier,

We can always hope.

*won't say there's anything wrong with either KoK or Midnight* Just don't work for me (at least KoK. But sokay Mark Plemmons I leave the pimping to you!) ;)
 

I'd look into finding some of the old 2e worlds and converting them over. D&D never got any better than Planescape, Birthright, Ravenloft, Al-Qadim, and Dark Sun. And they're readily available on PDF.
 

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