jedavis
First Post
Not sure if the 'T20' mentioned upthread was True20 or Traveller d20, but either might meet your needs. I prefer Mongoose Trav for this type of thing, but True20 and Trav20 seem more likely to work for your prep style (Mong was perfect for mine; "Eh, I need six stats, a handful of skills, and some equipment for each enemy. I can wing that during the session, if I have to.").
Also re: dungeon crawling, I actually did run several dungeon crawls in my Mongoose game last spring. They were very different from D&D dungeon crawls, in that the level of detail was much reduced; "OK, you head down the main arterial hallway of the derelict, checking rooms as you go. *rolls on random encounter table* As you proceed, the hallways start to get... odd, in an indescribable way. You're pretty sure you've been at this intersection before, even though you've been going in a straight line. Anybody have relevant skills? (the party physicist pulls out higher-dimensional mathematics and they navigate out of the warped space) OK, great. It takes you half an hour, but you managed to work your way out of the warped areas. On the other side of the twisted manifolds, you find an empty room containing some ancient computing equipment. It looks like it would work, if you could get the power back on..." It was a ton of fun, and I honestly wish dungeon crawls in D&D were run the same way. My players tended to agree; things remained plot-focused, rather than getting bogged down in minutia of door placement. Gotta keep track of the air supply, though; the hour basically became the unit of Dungeon Exploration Time, with 6 hours to a tank.
Also re: dungeon crawling, I actually did run several dungeon crawls in my Mongoose game last spring. They were very different from D&D dungeon crawls, in that the level of detail was much reduced; "OK, you head down the main arterial hallway of the derelict, checking rooms as you go. *rolls on random encounter table* As you proceed, the hallways start to get... odd, in an indescribable way. You're pretty sure you've been at this intersection before, even though you've been going in a straight line. Anybody have relevant skills? (the party physicist pulls out higher-dimensional mathematics and they navigate out of the warped space) OK, great. It takes you half an hour, but you managed to work your way out of the warped areas. On the other side of the twisted manifolds, you find an empty room containing some ancient computing equipment. It looks like it would work, if you could get the power back on..." It was a ton of fun, and I honestly wish dungeon crawls in D&D were run the same way. My players tended to agree; things remained plot-focused, rather than getting bogged down in minutia of door placement. Gotta keep track of the air supply, though; the hour basically became the unit of Dungeon Exploration Time, with 6 hours to a tank.
Last edited: