Eosin the Red
First Post
Can somebody update me on the state of HERO system? When I played Champions back in the day we found the combat to be fun but slow. All those dice and knockback and such I guess.
For a new Hero GM combat will always be slow. Once you've got the system down -- after a half dozen adventures -- it'll really fall to your characters to determine "slowness."
I don't have problems with the game being slow -- but I do have a few slow players who would rather talk about military tech than what they are going to do about the zombie horde.
A sci-fi game should not have a kaboodle of Knockback... In fact, it should have no knock back and rarely will the dice pool get larger than 8-9 dice.
I just ran a stargate mini-campaign and combat was quick -- zat guns speed things up.
