Druids are not wizards and they are not clerics. Quit trying to play like they are one. Your a Druid surrounded by rocky terrain and you claim you are helpless. Well, if you are low-level maybe you are. If you are fifth level you are just starting to get the cool spells and the wildshape ability. By 10th level you should be one of the main powers in the party, even against undead. Simply because of how tough a fighter you can be along with your special buff spells.
Make sure you take the natural spell feat that allows you to cast your spells in your wildshape forms, that way you can stay in your wildshape longer and benefit from your spells. Talking to your party members can be a pain, though. My Druid has lucked out since our mage took the improved familiar feat and has a pseudodragon who can telepathically relay anything I need to say while wildshaped.
At 8th or 9th level you should find out how kick butt a dire lion buffed with bull's strength, cat's grace, greater magic fang (+1 version), barkskin, and mage armor can be. Especially since their base strength is 27 and they have a 50 movement (in 3.5), plus my DM agrees that I can use the scent ability, but not track, unless I take the tracking feat. Plus their base dex is a 15.
Anyway, Druids aren't wimps, even against undead, especially if you can cast deathward and go in and melee in Dire Lion form! Freedom of Movement is another good one to keep available. So yeah, Druids don't fight as well as fighters, don't heal or turn undead like Clerics can, or cast fireballs and lightning bolts like wizard/sorcerors can, but you are a Druid. You can do plenty.