Hordes of insane werewolves
EDIT:
also
*Gravity works wrong near the mouth so that things are pulled into the mouth
*Giant worms to go with the giant rotting head
*Those mutant boatmen and weird aliens from The Dream Quest of Unknown Kadath
*Time is sped up or slowed down
*The entire moon exhibits hyperbolic geometry and has way more surface area than its radius should allow
*The mouth is filled with cheese
*It actually shrinks and grows and changes shape as it changes phases. The ground only exists in light and disappears in darkness. But you can still get around the dark side with a lantern or a torch.
*Spells last too long, including some spells that should be instantaneous, like Fireball
*Buildings with dreamlike architecture. Think the Winchester Mystery House crossed with Hogwarts; the layout doesn't make any sense and also it shifts around. Also the interiors tend to grow on their own, leaving many buildings with unexplored extra wings or extra floors.
*What appear to be trees are actually bone spurs, or perhaps individual giant osteocytes
*ghostly aspects of avatars of the deity
*travel near the various sensory organs results in hallucinations of those senses. Travelling near the eyes causes crazy visions, prople travelling near the nose experience phantom smells, nrar the ears people experience auditory hallucinations, and near the mouth people constantly taste food that isn't there. (Possibly the hallucinatory taste somehow causes some people who stay near the mouth to starve to death, either it's so good that they don;t want to disrupt it with normal food or it's so bad that they can't eat any food without vomiting)
*Cameo appearance by the Mooninites or Gorgotron from Aqua Teen Hunger Force
*Uncontrolled magical abilities
*Crazy looking eyes (compare the blue sclera of the spice addicts in Dune)
*Body parts that aren't connected but still function (such as in the game Rayman, or the more extreme case of the legends of the Penanggalan and Manananggal)
*Psychic or prophetic visions (possibly interspersed with psychotic hallucinations, leaving them unsure which is which)
*The dead god's memories starting to seep into their own
*extra arms
*giraffe necks
*lycanthropy
*Giant heads, and possibly increased intelligence, possibly not
*Gradually turning into elf-werewolf centaurs
*Gradually turning into green cheese
*They radiate wild magic
*Gradually becoming two dimensional
*Crazy fractal fingers that split into more fingers at the knuckle and even more fingers at the next knuckle
*Their faces are sunken and skull-like
*Their spines act as built-in staves or runestaves
*The pointiness of the elves ears is getting out of control, they're like a couple feet tall now and have a tendency to flop down if they don't hold their heads just so
*The dead god's symbol appears all over their skin
*Their version of the elven trance resembles an altered state brought on by PCP
EDIT:
also
*Gravity works wrong near the mouth so that things are pulled into the mouth
*Giant worms to go with the giant rotting head
*Those mutant boatmen and weird aliens from The Dream Quest of Unknown Kadath
*Time is sped up or slowed down
*The entire moon exhibits hyperbolic geometry and has way more surface area than its radius should allow
*The mouth is filled with cheese
*It actually shrinks and grows and changes shape as it changes phases. The ground only exists in light and disappears in darkness. But you can still get around the dark side with a lantern or a torch.
*Spells last too long, including some spells that should be instantaneous, like Fireball
*Buildings with dreamlike architecture. Think the Winchester Mystery House crossed with Hogwarts; the layout doesn't make any sense and also it shifts around. Also the interiors tend to grow on their own, leaving many buildings with unexplored extra wings or extra floors.
*What appear to be trees are actually bone spurs, or perhaps individual giant osteocytes
*ghostly aspects of avatars of the deity
*travel near the various sensory organs results in hallucinations of those senses. Travelling near the eyes causes crazy visions, prople travelling near the nose experience phantom smells, nrar the ears people experience auditory hallucinations, and near the mouth people constantly taste food that isn't there. (Possibly the hallucinatory taste somehow causes some people who stay near the mouth to starve to death, either it's so good that they don;t want to disrupt it with normal food or it's so bad that they can't eat any food without vomiting)
*Cameo appearance by the Mooninites or Gorgotron from Aqua Teen Hunger Force
One of the things I was playing with was that inhabitants like the lost High Elf house would have been mutated by such a large amount of ambient magic. I don't want to go "standard" tentacles and the like since I do have aberrations and specifically mindflayers. What would you suggest that fits with being mutated by magic?
*Uncontrolled magical abilities
*Crazy looking eyes (compare the blue sclera of the spice addicts in Dune)
*Body parts that aren't connected but still function (such as in the game Rayman, or the more extreme case of the legends of the Penanggalan and Manananggal)
*Psychic or prophetic visions (possibly interspersed with psychotic hallucinations, leaving them unsure which is which)
*The dead god's memories starting to seep into their own
*extra arms
*giraffe necks
*lycanthropy
*Giant heads, and possibly increased intelligence, possibly not
*Gradually turning into elf-werewolf centaurs
*Gradually turning into green cheese
*They radiate wild magic
*Gradually becoming two dimensional
*Crazy fractal fingers that split into more fingers at the knuckle and even more fingers at the next knuckle
*Their faces are sunken and skull-like
*Their spines act as built-in staves or runestaves
*The pointiness of the elves ears is getting out of control, they're like a couple feet tall now and have a tendency to flop down if they don't hold their heads just so
*The dead god's symbol appears all over their skin
*Their version of the elven trance resembles an altered state brought on by PCP
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