D&D General Looking for fantastical ideas: The Moon

Hordes of insane werewolves

EDIT:

also

*Gravity works wrong near the mouth so that things are pulled into the mouth

*Giant worms to go with the giant rotting head

*Those mutant boatmen and weird aliens from The Dream Quest of Unknown Kadath

*Time is sped up or slowed down

*The entire moon exhibits hyperbolic geometry and has way more surface area than its radius should allow

*The mouth is filled with cheese

*It actually shrinks and grows and changes shape as it changes phases. The ground only exists in light and disappears in darkness. But you can still get around the dark side with a lantern or a torch.

*Spells last too long, including some spells that should be instantaneous, like Fireball

*Buildings with dreamlike architecture. Think the Winchester Mystery House crossed with Hogwarts; the layout doesn't make any sense and also it shifts around. Also the interiors tend to grow on their own, leaving many buildings with unexplored extra wings or extra floors.

*What appear to be trees are actually bone spurs, or perhaps individual giant osteocytes

*ghostly aspects of avatars of the deity

*travel near the various sensory organs results in hallucinations of those senses. Travelling near the eyes causes crazy visions, prople travelling near the nose experience phantom smells, nrar the ears people experience auditory hallucinations, and near the mouth people constantly taste food that isn't there. (Possibly the hallucinatory taste somehow causes some people who stay near the mouth to starve to death, either it's so good that they don;t want to disrupt it with normal food or it's so bad that they can't eat any food without vomiting)

*Cameo appearance by the Mooninites or Gorgotron from Aqua Teen Hunger Force

One of the things I was playing with was that inhabitants like the lost High Elf house would have been mutated by such a large amount of ambient magic. I don't want to go "standard" tentacles and the like since I do have aberrations and specifically mindflayers. What would you suggest that fits with being mutated by magic?

*Uncontrolled magical abilities

*Crazy looking eyes (compare the blue sclera of the spice addicts in Dune)

*Body parts that aren't connected but still function (such as in the game Rayman, or the more extreme case of the legends of the Penanggalan and Manananggal)

*Psychic or prophetic visions (possibly interspersed with psychotic hallucinations, leaving them unsure which is which)

*The dead god's memories starting to seep into their own

*extra arms

*giraffe necks

*lycanthropy

*Giant heads, and possibly increased intelligence, possibly not

*Gradually turning into elf-werewolf centaurs

*Gradually turning into green cheese

*They radiate wild magic

*Gradually becoming two dimensional

*Crazy fractal fingers that split into more fingers at the knuckle and even more fingers at the next knuckle

*Their faces are sunken and skull-like

*Their spines act as built-in staves or runestaves

*The pointiness of the elves ears is getting out of control, they're like a couple feet tall now and have a tendency to flop down if they don't hold their heads just so

*The dead god's symbol appears all over their skin

*Their version of the elven trance resembles an altered state brought on by PCP
 
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Yaarel

He Mage
Hollow world style, of course.
Hmmm. I was thinking underground cities. But ...

A hollow moon with no gravity, and flight being normal for all lifeforms.

That could be interesting.

I guess the 5e Wildspace is going for a similar vibe. Some of its creatures might be lunar.
 

Weiley31

Legend
Does the Moon have a Rabbit race with Weapon Familiarity: Hammer/Mallet and some of their caste possessing members that have two horns ala the Jackalope or the one horned Al-Mirajl?

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One of the things I was playing with was that inhabitants like the lost High Elf house would have been mutated by such a large amount of ambient magic. I don't want to go "standard" tentacles and the like since I do have aberrations and specifically mindflayers. What would you suggest that fits with being mutated by magic?

more possibilities:

*They're dependent on eating chunks of the moon; moon rocks and such

*Their skin is pale and reflective

*big butts for more efficacious mooning

*They disintegrate into moon dust when they die

*They've become vicious and feral

*they seem to melt and flow like their form isn't entirely fixed, similar to a chaos beast, gibbering mouther, or shoggoth

*They're growing feathers, scales, and jagged pointy teeth, and beginning to resemble the dinosaurs

*Their arms are too long and have entirely too many joints in them

*They're all addicted to snorting lunar regolith (moon dust)

*They're all physically addicted to the use of necromancy

*They're all physically addicted to violence

*Big bloody pustules that burst and spray everything wth pus and acidic blood

*Eyes on the backs of their heads

*bug wings, not like butterfly wings, like a beetle or a fly

*They eat by spitting/vomiting acid on their food and then scooping it into their mouth after it all dissolves

*They're ALL conjoined twins, and occasionally entire conjoined litters resembling a chain of paper dolls

*Whenever they speak uncontrolled magic energy comes out of their mouths and wrecks stuff up in front of them

*They have the traits of a POV character from an Insane Clown Posse song such as Piggy Pie and I Want My $#!+
 
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