Lastoutkast
First Post
Something like this, thanks all.
Guardian Automaton
AC: 3 Move: 40’ run
Hit Dice: 12 Save: 10+
Attack: +10 x 2 attacks Damage: 2d12 smash or blast
Morale: 12 Effort: 4
This particular relict was built for defense, and is enough to provide a
mild challenge for a novice pantheon or a serious opponent for a single
young Godbound. It usually has at least two or three combat-relevant
gifts and may act twice per round.
d6 Guardian Automaton Tactics
1 Self-repair 1d6 hit dice of damage. This requires both
of its actions for the round.
2 Attack the nearest target, using both of its available
actions to hammer them down.
3 Trigger a gift against the most threatening target
around the automaton.
4 Assault the most badly-wounded or otherwise weakest-
looking enemy in the area.
5 Spend an action calling for reinforcements or alerting
its masters, even if they’ve been dead for centuries.
6 As one action an electrical surge, burst of radiation,
crackle of arcane magical force, or other sudden exhalation
does 3d6 damage to all foes within melee range.
Guardian Automaton
AC: 3 Move: 40’ run
Hit Dice: 12 Save: 10+
Attack: +10 x 2 attacks Damage: 2d12 smash or blast
Morale: 12 Effort: 4
This particular relict was built for defense, and is enough to provide a
mild challenge for a novice pantheon or a serious opponent for a single
young Godbound. It usually has at least two or three combat-relevant
gifts and may act twice per round.
d6 Guardian Automaton Tactics
1 Self-repair 1d6 hit dice of damage. This requires both
of its actions for the round.
2 Attack the nearest target, using both of its available
actions to hammer them down.
3 Trigger a gift against the most threatening target
around the automaton.
4 Assault the most badly-wounded or otherwise weakest-
looking enemy in the area.
5 Spend an action calling for reinforcements or alerting
its masters, even if they’ve been dead for centuries.
6 As one action an electrical surge, burst of radiation,
crackle of arcane magical force, or other sudden exhalation
does 3d6 damage to all foes within melee range.