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See, that's a bloody useful bit of info. So it scales by about 2:1 on the d20 as you approach the high/low ends. I can work with that. Thanks.
Not quite sure what you mean by that.
See, that's a bloody useful bit of info. So it scales by about 2:1 on the d20 as you approach the high/low ends. I can work with that. Thanks.
That roughly speaking for every 2 pips the target # moves away from 10.5 on the d20 scale the A/D number changes by about 1. That's what I understood from you post.Not quite sure what you mean by that.
That roughly speaking for every 2 pips the target # moves away from 10.5 on the d20 scale the A/D number changes by about 1. That's what I understood from you post.
Just to make things even more complicated, sometimes what you care about isn't how the success chance differs, but rather something like how many rolls it takes to get a failure (or a success).
Take AC, for example. You might think based on the preceding discussion that imposing disadvantage to hit you would be worth the most if the enemy would normally need a nat 11 or higher to hit you, because disadvantage makes that 25/75, which is like a +5 to your AC -- huge! But arguably the more important number is that you've gone from being able to take two attacks per hit to taking four attacks per hit; your longevity has doubled. If you're already hard to hit (say they need a 17, for a 20% chance), then disadvantage makes that 4% --- only like a +3 to your AC now, but you've gone from being able to take five attacks per hit to being able to take twenty-five, so your longevity has quintupled!